combines the interpretive mythology (and often misogyny) of god of war with cyberconnect2's unmatched aesthetic direction. very curious game, quite unlike the other original works from cc2, trading the gentleness and sometimes melancholy of little tail bronx or .hack for an unrepentant wrath, as reflected in the title. the musclemen punch dude interpretation of hindu-buddhist... aesthetics (it would be a little too much to call it theology) calls to mind a current wave of nationalist-leaning historical-mythological action cinema in india, stuff like RRR or Bhramastra, and in some ways a view into what art and aesthetics would be like in an alternate Japanese Empire-led Pan-Asia (though this is perhaps complicated by the idea of State Shinto and shinbutsu bunri, how much a continually fascist Japan would care about its relationship to Buddhism, but tbh, too complex an issue for me to really discuss in relation to this game). don't think the game leans too hard into that kind of celebration of this hypermasculine hyperchauvinist reinterpretation of Asian aesthetics that I would call it as a work fascist, it is somewhat critical of that stuff on the textual level even if you are meant to celebrate how cool Asura is by pressing B and RT a lot. and unlike, say RRR, this is a full on interpretive fiction using recognisable aesthetic codes rather than rewriting a history so the musclemen punch dude coolness of it doesn't conjure any demons in a contemporary public sphere. also, the final boss is one of the coolest gamification of cinematics i have seen.

Reviewed on Dec 14, 2022


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