Reviews from

in the past


tiene bastantes ideas buenas y escenarios con tremendos espectaculos pero la mayorai de veces se queda corto en la ejecucion y encima la musica es o aburrida o remixes de los dkc originales (mayormente el 1) asi q bueno pero igual los mundos 7 y 8 carrean bastante casi le pongo 2.5 si no fuera por esos

This game has a reputation for being pretty bad. While not entirely undeserved, I think there's something to enjoy here nonetheless.

Let's start off with its many, many problems:

Sound Design: There's a distinct lack of music for most of the game. What music is there is pretty good, but most of the time spent is listening to a mish-mash of stock sound effects blended with a few original sounds. Sometimes the sound just stopped playing.

The Story: The story is pretty uninteresting as presented in the game, which is too bad! There's a lot of lore here that would have benefited from being presented in a better tale.

Tutorials: A lot of the game's mechanical elements aren't explained fully, and some of them aren't explained at all. I still don't know what requirements there are for triggering some of the special abilities.

The Puzzles: Often, progressing through an area requires Baldur to jump into cyberspace to "solve" puzzles by activating special abilities only available in cyberspace. That doesn't sound so bad. The problem is that they only ever amount to the player character walking to clearly marked spots, and pressing a button. Sometimes there's treasure, sometimes there's not.

The Camera: This is the big one for me, and likely lots of other people. Your only control over the camera is to press the center camera button to turn it toward where your character is facing, and even that doesn't work much of the time. You can also choose how far back the camera is, but the game so regularly wrestles the camera away from where you're facing that I ended up bumping into invisible walls way too many times for my own liking. The auto-camera doesn't work, and makes a lot of assumptions about what I want to be looking at.

The Level Design: Don't get me wrong, the areas are very pretty, and definitely represent some of the finer 3d work from the Xbox 360 era. That being said, progression through the stages is very predictable, laborious, and just kind of a slog.

There's probably a lot of other things I could criticize about the game, but that's not why I'm writing this. Now that my major grievances are out of the way, it's time to talk about the good.

Art Style: The art assets have a grimdark charm to them, reminding me a lot of the world of Warhammer 40,000 with grandiose halls, full of futuristic greeblies and science-fantasy doodads. Every weapon and piece of armor has its own appearance, and you can apparently change the color of your items with a consumable, something I never bothered with.

The cutscenes are pretty well done, and I especially like the sections of the game where the camera zooms out or up and the player gets a birdseye view of the surroundings.

The Combat: While I certainly spent a lot of time fighting against the auto-camera, most of the combat was thoroughly enjoyable for me. Controlling things with the right-stick provided a fresh take on third-person action combat.

Melee combat was blissful, with Baldur quickly jump dashing between separate enemies, air juggling them, triggering special abilities, and building up a combo meter that's used to power those abilities.

Ranged combat is another story, but I did find the variety of available ranged weapons to be fun. The problem for me was that the lock-on system often had trouble finding enemies, even if I was facing them directly.

The Equipment: There's a lot of gear! It's not all useful but I kept finding improved gear throughout my playthrough, so I never felt too held back by having inferior equipment, because I knew I'd soon find something better.

Weapons, multi-piece armor kits, charms, and runes allow for a lot of customization and optimization. I could see myself spending a lot of time here, in any other game.

There are also crafting blueprints for various items, but since they only cost money to build, I would have preferred just finding the item I wanted rather than a blueprint that essentially functions as a buy-in ticket.

The Setting: Is there anything more 2008 than a science-fantasy romp through a grimdark Nordfuturist Helscape, with marines? That's a rhetorical question.

I think it's a lot of fun, but your mileage may vary.

The Bottom Line:

All in all, this game is deserving of its reputation, but for some players there is still something to love about Too Human.

Just don't tell me it's your favorite game; I won't believe you.

Minha única reclamação é da gameplay datada e alguns bugs, mas de resto o jogo tem uma história ótima e um voice acting fenomenal, gostei de como esse fallout parece bem mais sombrio que os outros

esse jogo
simplesmente tem a MELHOR comunidade do MUNDO a MELHOR desenvolvedora
se vc gosta de PvE JOGUE!!!!!


A quick, fun, and sweet game. Certainly worth the time.

I thought this game was alright. Not every section is that good, for example there's one too many sections where you drive some vehicle and basically every enemy is also in a vehicle. But overall, it played pretty well and struck a really good balance in difficulty, at least for me playing on normal difficulty. 343 basically says "We know we have big shoes to fill, but we hope we can prove our worthiness to make Halo" in the end credits, and for what it's worth, I think they did show that they were able to handle Halo, even if they could never be like Bungie.

Wow. What a fantastic game. There are some things that could have been a little better (like speeding up text), but I'm very impressed by this game. The fact this was mostly made by one person is incredible.

This is like a small version of a Persona game (when it comes to the day to day stuff and relationships) with action combat gameplay and purchasable upgrades. Highly recommend.

A long haul trophy list for sure. Cleared the main game and Origins bonus levels pretty quickly only to realize that in order to reach max level, one must play daily and weekly challenges for MONTHS. It's a very fun game but it takes dedication to 100%.

That said, if you're not trophy hungry you can play the main game and have a blast. The music levels alone are worth the trip.

I really really enjoyed this game. The story was really good and the writing was the icing on the cake. The Guardians really felt like they did in the movies. A band of misfits that found a family between themselves.

The combat was really fun for me. I can see how sometimes it would get repetitive, but for me, I had fun with every encounter. One aspect I really liked is that, as Star-Lord, you really felt like a team leader; commanding the team during combat, hyping up the team, and choosing dialog that affects how you're team is feeling in the moment.

My one major complaint was during a mission to find Fin Fang Foom and my game completely glitched and I couldn't tell Drax to move a rock for me to progress forward. I didn't find it a big deal and decided to wait for an update to hopefully fix the game, but there was no such fix until 6-7 months after first getting it. After I was able to pass that, I enjoyed the rest of my experience with the game.

The queer representation in this game is so wonderful and respectful and all-encompassing that it almost overshadows the deep mechanical problems that eat up this game's otherwise fantastic atmosphere. Almost.

I played this when I was like seven so I don't remember much, but it was fun

Clannad is an amazing visual novel. After already loving the anime adaption, I finally also played the VN, and it was a great experience, which made me very emotional again.
I defienetly can recommend Clannad, both the anime and VN are fantastic.

Not as good as the first game but still worth playing if you're itching for more Dead Rising.

Eu morri e ninguém percebeu :( Jogo muito divertido pra jogar com os amigos!

This series is the video game equivalent to a book that makes you keep turning the pages. It has this incredible ability to keep the player engaged in the plot. It is impressive how much emotion it evokes out of the player despite only being 8-10 hours long. The entire series is fantastic with the exception of New Frontier (which sucks and the series is better without it)

Specifically the final season has a couple aspects to it which I find really neat. The idea that what you teach AJ reflects in his character I find very fascinating, and haven't seen implemented elsewhere. The story has plenty of moments that will leave the player very emotional, albeit not with the same potency as parts 1 and 2. This games high tension moments are incredible. Some issues I have with the game however, lie with some of the characters being weak and acting irrationally, which is to be expected, but it is still frustrating. Additionally, the choices you make do not impact the ending as much as I feel like they should, considering that this is the final season.

Overall a very good game, I would say the hiearchy for Walking Dead Telltale is
1
2
4











3

Araçlar yeri o kadar net tutuyor ki spin atmak genelde çok zor. Spin korkusu olmadan da f1 aracı sürünce daha arcade ve eğlenceli oluyor

the "please don't shake the baby" still haunts me

YOU MANIACS!!! YOU BLEW THEM UP!!! AH DAMN YOU!!! GOD DAMN YOU ALL TO HELL!!!


I started off loving this one, but there were a few major issues that impacted my playthrough:
1) The roguelike elements lacked enough depth to sustain the game through the last 25% or so.
2) I ran into a bug that prevented the completion of the game for me for several months until a patch came through
3) The ending sequence really felt like the devs ran out of ideas but wanted to make the game artificially longer. Plus, in the original design, there were no checkpoints for the whole end segment (I've heard this was patched later), leading to unnecessary tedium.

Overall, It's cute and I think now that it's patched up it may be worth playing, but my experience was negatively impacted by the bugs and poor gameplay choices and can't personally recommend it.

Incredibly fun boomer shooter throwback. Texas chainsaw massacre meets eldritch horror…what more could you ask for?

Took me 7 years to get through this slog. Repetitive mission structure and boring main story. I appreciate that this is Mass Effect through Star Trek eyes but the overall experience was plagued with glitches and bugs. I’m interested to see how BioWare will handle the cliffhangers from this story, given Mass Effect 5’s inevitable release

Exactly how it feels to be a cat and just mess up your human's shit for no reason. Plus fun bonus levels like a museum or a supermarket.