A Raven Monologue

A Raven Monologue

released on Jan 12, 2018

A Raven Monologue

released on Jan 12, 2018

A Raven Monologue is a short experimental silent story about a raven that does not know how to croak and his relationship with the people in the town.


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A Raven Monologue - A Review

An experience that invites the player to immerse themselves in its world without the existence of words, despite the game including the term 'monologue’ in its title, which indicates otherwise. It's a simple story that explores loneliness, empathy, and how loneliness manifests in relationships with not only others but also the 'self'.

The strongest factor in this narrative is the visual style, accompanied by a beautiful song sung by Christabel Annora. However, I think the game could have benefited from incorporating more interactive features to engage with; there’s potential to push creative boundaries that haven't been explored, leading to a disappointing experience, even if ultimately the journey is a short one.

A super short graphic novel that sometimes I like to experience all over again, because the atmosphere, story, art style and lovely song give it a heartbreaking but beautiful sense of loneliness.

A Mojiken nos faz um convite a apreciar um monólogo de um corvo, onde ele precisa expurgar a sua introversão (representado pela cor branca e preta de sua roupa) e socializar com as pessoas da sua cidade. Elas se solidarizam com ele, entregam uma flor (vermelho), uma planta (verde), um galho (Marrom) e um cata-vento (Azul) para dar cor a vida daquele corvo, mas ao fazer o caminho de volta para casa ele observa que todas as pessoas se transformaram em pedras. A Raven Monologue é contada através de imagens em cinemática e uma música atmosférica que nos entrega a melancolia dos encontros com os personagens, porém através de sua lírica nos faz refletir sobre os acontecimentos ao redor do corvo. As pedras são as feridas criadas nos corações daqueles que escutaram o monólogo do corvo, afinal suas palavras geram o afastamento do diálogo e levam o corvo a permanecer em solidão eterna como um ato de proteção de si mesmo e dos outros.

Finalizo a crítica extasiado com a evolução que o estúdio atingiu de uma experimentação para outra (Banyu Lintar Angin), revelando o amadurecimento com o áudio e o entendimento de como formular seu game design para imergir o jogador com seus mundos.

Short point and click!! Just wish it had been a little longer/more complex :)

This is barely a game. It's more like a 5 minute animated slideshow that showcases some cute art and an abstract, yet touching, story. It was interesting enough to inspire me to try picking up other work from the developers, but I wouldn't say it is much on its own. It is free, though, so it's worth giving a try.