Baldur's Gate: Tales of the Sword Coast

Baldur's Gate: Tales of the Sword Coast

released on Apr 30, 1999

Baldur's Gate: Tales of the Sword Coast

released on Apr 30, 1999

An expansion for Baldur's Gate

Continue you travels on the Sword Coast with the next set of adventures in the award-winning Baldur's Gate roleplaying game series. Legends of treasures lost and monsters to be defeated abound in the region. Almost all have at least some basis in truth. Are you up to the task? Will you return with even more fame than you accumulated in your previous travels? Or will you journey off; never to be heard from again-the source of your own legend in turn...?


Also in series

Baldur's Gate: Enhanced Edition
Baldur's Gate: Enhanced Edition
Baldur's Gate: Dark Alliance
Baldur's Gate: Dark Alliance
Baldur's Gate II: Throne of Bhaal
Baldur's Gate II: Throne of Bhaal
Baldur's Gate II: Shadows of Amn
Baldur's Gate II: Shadows of Amn
Baldur's Gate
Baldur's Gate

Released on

Genres

RPG


More Info on IGDB


Reviews View More

no meio da minha jornada em baldur's gate 2 eu percebi que nunca tinha terminado a famosa "Durlag's Tower", que é a dungeon central dessa expansão do primeiro jogo, então decidi fazer uma pausa e carreguei um save antigo para poder fazer todos os andares da torre. e realmente, é uma das melhores dungeons que eu já vi, superando até algumas do segundo. se a expansão fosse só esse mapa eu daria uma nota bem maior, mas o conteúdo restante alterna bastante entre ok e frustrante (incluindo um chefe que faz um feitiço de silence, horror e um spell que te mata pra sempre¹ em 30 segundos, o que é a coisa mais estupidamente barata que eu já vi em um rpg) mas durlag's tower é mesmo um excelente desafio com puzzles muito criativos e interessantes.

¹normalmente tem como você reviver seus personagens, exceto se eles forem destruídos. esse spell te mata e te substitui por um ghast², te impedindo de ser revivido.

²não, não é esse ghast

This review contains spoilers

This expansion adds in a lost island explored by Balduran with a dark secret, a little ice cave full of insane wizards, and durlags tower plus a little bonus mini quest afterwards. IMO, this content is indispensable to Baldur's Gate 1. I've never played the game without it, and it really feels like the game would be missing a lot if it weren't included.

Spoilers start here:

The ice cave is probably the weakest story beat in the expansion. The wizard fights are kinda fun and tactical, but that's about all you get from that aside from a bit of nice loot. Level 5 recommended for that, I think. If you're at level cap, you'll steamroll these guys and then it's over.

The Isle of Balduran is one of the more interesting sidequests from a narrative perspective, as you uncover the secret of an island colony where everyone is a werewolf and have to deal with their own internal politics as well as a local werewolf girl (or boy) who becomes smitten with charname. It's a well written diversion, the biggest downside is that it never is mentioned again, not even in the 2nd game. There were some mod attempts to fix that, but they never went anywhere, sadly.

And of course, the main course, Durlag's Tower. The indisputably best dungeon in the entire series. The powerful items you find here can really help swing the fight against Sarevok in your favor. On top of that, once you finish the tower, you still get another awesome bonus boss fight against a demon trying to invade the Sword Coast.

All in all, a necessary addition to Baldur's Gate.

The gameplay is a little weird and the maps are so stupidly massive that 90% of them are useless trash with nothing in them. I guess modern open world games have a 1990s competitor on that front.

The island of werewolves (or is it wolfweres?) is simply a few extra maps of standard Baldur's Gate side questing - which is to say it's enjoyable and worth your time without being especially revelatory.

The addition that makes this expansion truly stand out, though, is Durlag's Tower, which is arguably still the greatest prestige dungeon that BioWare has ever created, even after Baldur's Gate II and a bevy of Dragon Age and Mass Effect games. Six floors jam-packed with challenging monster encounters, thought-provoking puzzles, and plenty of evocative details and creepy atmospherics, the Tower acts as both a final exam for players to test their mastery of 2nd Edition mechanics and as an thrilling harbinger of the kind of rich and engaging side stories that are all over the place in Baldur's Gate II.

You won't lose much if you skip the Werewolf Island, but Durlag's Tower is not be missed.

Adds some extra areas to explore. There's an island with werewolves (I like werewolves!), a tower with so many traps I couldn't get past it, and some other stuff I don't ever remember. It's fine, didn't change my life.