Set in the near future, the Battlefield: Bad Company single-player campaign drops gamers behind enemy lines as part of a squad of four soldiers - risking it all to go AWOL on a personal quest. Featuring a dramatic storyline flavoured with attitude, Battlefield: Bad Company leads gamers far from the traditional frontlines on a wild ride with a group of renegade soldiers who decide that sometimes the gratitude of a nation just isn’t enough. Battlefield: Bad Company is the first game built from the ground up for next-generation consoles using DICE’s bleeding-edge Frostbite game engine, delivering unrivalled graphics, effects and gameplay. Join Bad Company now.
Also in series
Reviews View More
So this is the beginning of Battlefield's "large open level design for the sake of open design and not much else." Control scheme is weird, especially with vehicle controls (L2 for reverse and L1 for acceleration? Who thought of this??), the much-marketed destructible environments are honestly not that useful in the actual game, compared to later games in the series.
Also, who thought it was good idea to not have subtitles???
Also, who thought it was good idea to not have subtitles???
The last Battlefield campaign to try anything other than wholly copying it's rival. The large expansive environments coupled with an odd no-checkpoints systems means that the battles can sometimes feel like repeatedly braining yourself against a wall until it breaks, but the gunplay and freedom of approach means that the Battlefield experience bleeds through.
The Battlefield that started it all. I played this for the first time when a friend came over to spend the night and brought this with him. I was immediately interested, seeing the game function in it's unique classes and large scale warfare based multiplayer. A game that still sits in my mind to this day when thinking about the Battlefield series, but it's hard to forget your first I suppose.