Bio
Gacha Killed The Video Game Star
Personal Ratings
1★
5★

Badges


GOTY '23

Participated in the 2023 Game of the Year Event

Popular

Gained 15+ followers

Best Friends

Become mutual friends with at least 3 others

Gone Gold

Received 5+ likes on a review while featured on the front page

Loved

Gained 100+ total review likes

GOTY '22

Participated in the 2022 Game of the Year Event

Well Written

Gained 10+ likes on a single review

3 Years of Service

Being part of the Backloggd community for 3 years

Liked

Gained 10+ total review likes

Noticed

Gained 3+ followers

Gamer

Played 250+ games

N00b

Played 100+ games

Favorite Games

Hollow Knight: Lifeblood
Hollow Knight: Lifeblood
Hollow Knight: Hidden Dreams
Hollow Knight: Hidden Dreams
Hollow Knight
Hollow Knight
Hollow Knight: Godmaster
Hollow Knight: Godmaster
Hollow Knight: The Grimm Troupe
Hollow Knight: The Grimm Troupe

499

Total Games Played

001

Played in 2024

831

Games Backloggd


Recently Played See More

Battlefield: Bad Company
Battlefield: Bad Company

Apr 23

Disco Elysium: The Final Cut
Disco Elysium: The Final Cut

Dec 05

Shadowrun: Dragonfall - Director's Cut
Shadowrun: Dragonfall - Director's Cut

Nov 29

Verdun
Verdun

Nov 22

Kannagi Usagi
Kannagi Usagi

Nov 22

Recently Reviewed See More

So this is the beginning of Battlefield's "large open level design for the sake of open design and not much else." Control scheme is weird, especially with vehicle controls (L2 for reverse and L1 for acceleration? Who thought of this??), the much-marketed destructible environments are honestly not that useful in the actual game, compared to later games in the series.

Also, who thought it was good idea to not have subtitles???

Shadowrun Returns was a very competent taste of the very potent Shadowrun universe, but Dragonfall is something else, at least when it comes to story. It's on the shorter side (even if it's considerably longer than the original), but considering the focuse on a single team of shadowrunners, it makes sense.

It's the narrative that really shines here--the main story has gripping pace especially towards the latter half, constantly throwing scenarios that are inspired by existing cyberpunk tropes, but with unique twists that only Shadowrun can offer. There is nothing like this, and the writing is absolutely top-tier to make the best of it. There are no voice work in this game, sadly, but the dialogues are written so vividly that it's not hard to imagine the voices. Each team member is given a great care in building their personality through their dialogues, and dialogue options to talk out of sticky situations never feel tacked on and provide organic narrative flow.

I just don't like the combat though, which was the same case with the predecessor. It's X-COM, but with a lot of moving parts with RPG mechanics, magic, hacking, summons, etc. and they are tutorialized very, very poorly. There is that inherent divisive mechanic of "you will miss A LOT" but the way to compensate that disadvantage is buried deep in the pile of smaller mechanics that the game does not do a good job (or any job, for that matter) introducing to the players. The hacking portion being a blend copy and paste of the main combat system, just in a different environment, also doesn't help.

If you really want to just engage with the story, which I highly recommend, the debug menu is easy to access.

Maybe I should actually get Sekiro now.