Bishoujo Senshi Sailor Moon SuperS: Shin Shuyaku Soudatsusen

Bishoujo Senshi Sailor Moon SuperS: Shin Shuyaku Soudatsusen

released on Mar 08, 1996
by Angel

Bishoujo Senshi Sailor Moon SuperS: Shin Shuyaku Soudatsusen

released on Mar 08, 1996
by Angel

Bishoujo Senshi Sailor Moon SuperS: Various Emotion is a 1996 Fighting video game developed and published by Angel for the PlayStation and Sega Saturn. It is based upon Naoko Takeuchi's Sailor Moon shōjo manga and anime series. Loosely following the fourth season of the anime series, which adapted the fourth arc of the manga,[1] the players control either one of the five original Inner Senshi or one of the four Outer Senshi as they enter a tournament to fight against each other and become the winning victor. The game was created by most of the same team who worked on previously released fighting titles in the Sailor Moon franchise for the Super Famicom at Angel.


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SuperS, all things considered, is a great season of the show. My third favorite so far? Unfortunately though, at this point of the series, the amount of season specific Sailor Moon tie in games began to dwindle. This left me with either the second edition of the SNES fighting game, this game, or... games for the Playdia. That I can't even read. I've sampled this game in the past, originally downloading it thinking it was some expansion to the SNES game. And. Good lord. Was I in for a shock.
This is, undoubtedly, one of the ugliest games I've seen in my life. Most games I've played or seen have at least one redeeming aspect to their presentation, even bad looking ones, but this is an exception. Terrible spritework overlays low quality backgrounds that look like Sailor Moon™ kids playmats with some of the lengthiest windup times for special moves you'll ever see. The opening FMV is amazingly horrifying as well, It has to be SEEN to believed. Not a single aspect of this game's presentation is worth praising, it truly is that ugly.
But, okay, graphics aren't everything, sure. So that just leaves the gameplay to be the redeeming aspect, right? RIGHT? Unfortunately, nothing that made the SNES game appealing carries over here. The SNES game was responsive and feels very good to control. This game... does not!!! I've played plenty of fighting games with awkward controls, believe me, but this one takes the cake. Really nothing feels responsive or good to pull off here, the hitboxes are wack, and the broken moves in the SNES game now become unfunny because of how damn slow the game is. Not only are the load times terrible, but the actual game speed itself is significantly slower than its predecessor. I legit can't think of a single nice thing to say about the gameplay here, it's really that bad.
Things I did like:
- Uranus has a cool moveset here
- The character endings made me laugh because of the shitty "congratulation" pop up immediately followed up by the end credits
- The box art with the 3d render of Sailor Moon makes Silent Hill look like fuckin child's play
In short- don't play this. The SNES fighting game is an absolute masterpiece among kusoges, while also being a stupid fun game in it's own right, play that instead. If you are that intrigued about this disaster of a fighting game, go ahead, but just know I warned you.
this ending cutscene /10

This might be one of the worst game i've ever played in my life. Its ugly as sin and the controls don't even exist in this universe. Someone needs to make an in depth look into this game and how to play it properly or something. Cool for the collection though.

This has to be one of the ugliest looking fighters I've ever laid eyes on. Cheap looking pre-rendered sprites with some of the stiffest animation placed in front of what looks to be actual backgrounds from the 90s anime. It looks like complete shit, especially depressing since the SNES games looked fine.

The presentation isn't the only thing that makes me want to hurt myself either, some of the special moves have some of the longest windups and cooldowns I've ever seen. Wanna see Ami take five million instances of the ice age to finally throw a standard projectile? How about making breakfast in the time it takes Hotaru to throw up her Rugal reflector shield? It's embarrassing.

Going to this after playing the SNES games is like going from Third Strike to fucking Criticom.