Bomberman 64

Bomberman 64

released on Sep 26, 1997

Bomberman 64

released on Sep 26, 1997

The evil Altair is using the Omni Cube to drain the energy from Planet Bomber. With the aid of a mysterious helper, you must defeat Altair, and restore peace to Planet Bomber. In the Adventure mode, guide Bomberman through 24 areas of perilous conflict. Battle Altair's sinister allies, destroy their bases and put an end to the insane attack. The multi-player Battle mode offers endless hours of explosive action. Use the standard Bomberman character or create a custom one and save it to an N64 Controller Pak.


Also in series

Bomberman 64: The Second Attack!
Bomberman 64: The Second Attack!

Released on

Genres


More Info on IGDB


Reviews View More

Bomberman 64 is a classic N64 party game that adds a charming story mode to the series' iconic bomb-laying action. Exploring levels for power-ups and facing off against quirky bosses is a ton of fun, especially solo. But honestly, the real magic is in the multiplayer. Blowing up your friends in hectic arenas is pure chaotic joy, even if the camera can be a bit rough. It's a must-have for retro multiplayer fans!

My least-played of the N64 Bombermans, feels much closer to an old-school arcade game than the later ones that track into adventure game. A bit glitchy here and there, and the enemies occasionally feel like they're cheating - a great game to watch speedruns of though!

Le personnage principal c'est un terroriste envoyé par Al-Qaida ou Daesh ?

This probably has one of the funniest bad endings I've seen in a video game.

I'm glad Bomberman 64 is a game that exists. I always loved the premise of Bomberman, being a little marshmallow man that can conjure bombs from thin air, and everything you kill in this world is cute. However, I always found the regular Bomberman gameplay kind of repetitive considering there's like 50 versions of Bomberman with similar gameplay.

Bomberman 64 breaks that cycle and provides an action adventure game where you are given levels to explore and solve puzzles while bombing the living daylights out of cute things.

The gameplay is pretty simple, it's a fully 3D Bomberman where you can conjure bombs, but also kick and throw them. With these skills you can explore each level to complete the objective and reach the end. You either have the choice of just finishing the level objective to get the bad ending, or going out of your way to fully explore each level and find all the collectables by completing some sort of puzzle or defeating some big enemy in order to get the good ending. Regardless it's a fun time with a lot of cheap kills by dying to your own bombs (this will happen a lot).

It's fairly short if you only focus on the objects and can beat the game in about an hour. It can be quite challenging if you aren't familiar with the tricks, so it's fairly replayable and you can get better and better with each run.

This is an absolutely charming little game that I recommend you play once if you're for some good N64 nostalgia.

Very short and sweet, the game plays just right after a little time to be used to the camera. Has some hard levels in the end but nothing that feels unfair. The music are just great, love this aesthetic.

Continuing my little Bomberman kick brought on by playing Baku Bomberman 2 a few weeks ago, over the past week I played through the first Baku Bomberman game, or Bomberman 64 as it's known in the West. It's overall a much shorter but much better game than it's sequel, and it only took me 3 or 4 hours in total to complete with the bad ending.

Baku Bomberman is another attempt to make more of an action adventure game out of the Bomberman formula, but with much more DNA of the classic Bomberman style than its sequel. The evil Altair and his four lieutenants have come to planet Bomberman seeking to drain all of its life force for Altair's evil schemes. Bomberman rushes in to beat the four islands and the final lair of Altair himself in 20 stages of action platforming. The story is much lighter than the sequel, and the cast of characters is much more forgettable as a result. Granted, this is Bomberman, so that isn't exactly a huge strike against the game, but it made me appreciate the effort the second game put into the characters with just how little this game has to its writing.

There are technically 20 stages in the game, but about half of those are boss fights, with each of the 5 worlds having 4 stages and two of those stages being just boss fights. If you found the remote power in the previous stage and finished the level with it, though, you get to go into the boss fight with remote detonation bombs, which is pretty darn helpful lemee tell ya. The levels aren't super long or difficult, and are all around pretty darn forgiving, as there's a life system and a continue system (much like the American version of Baku Bomberman 2) where losing a life just puts you back to the start of the last room you entered, while using a continue totally restarts a level. Even then, you never lose your fire or bomb powerups even by using a continue (although you do lose remote detonation bombs when you lose even one life, which is unfortunate).

There are some light puzzle elements in each stage, but it's mostly just going from one end to the other and following the path in front of you. While there are hidden custom parts to make yourself look snazzy for the battle mode, what are also even more well hidden are the secret golden cards hidden in every stage. Each stage has 5 of them for a total of 100 (and if you get all 100 you get a secret good ending), with three hidden in the stage, one for killing a certain amount of enemies, and one for beating the level in a certain amount of time. I'm fairly sure you don't need to get them all in one go, as the time requirements would make that kinda impossible, but those hidden cards are often REALLY well hidden and even in the earliest levels really require mastering the bomb kicking and throwing mechanics to be able to bounce yourself to far off places and over seemingly impossible pits. I had no patience for that as those mechanics you need to master are pretty finicky and not all that fun to push through, but it's a nice little extra thing you can do if you really wanna sink your teeth into this game.

Verdict: Recommended. While I think the second game will last longer in my heart due to the longer time I spent with it, this is easily a better all around product and far easier to recommend. It's far more forgiving, the stage design is tighter, the bosses (while some are still definitely not super intuitive and kinda crap/too easy) are far more consistent in thier difficulty, it's less buggy. This is a far more recommendable game that you'll probably have way more fun with than the sequel, even if it's something you'll probably blow through in an afternoon and not think about too much afterwards.