Set in a fantastic world based upon the mythology of Native America, Brave: A Warrior's Tale plays as a series of flashbacks in which a now elderly Brave describes the events of his life. Between the warrior’s tales of his youth, the player takes control of Courage, a young boy who takes lessons from his elder's experiences to stop the current threat to their village. The game provides players expansive exploration and in-game interactivity on their quest to defeat the sources of evil, continuously offering a significant challenge to players as they advance through a world of untamed wilderness. Brave is able to transform into various animals, track prey, and battle enemies that stand in his way with bows and arrows, tomahawks and a variety of ancient powers.
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The main adventure of the game is the Elder of the tribe telling you his story to beat the Wendigo. Eventually you get to the boss fight with him, and then at the halfway point, the game stops, does a loading screen, and spits you out back in present time. The Elder tells you to go collect 3 totems so he will finish the story. Then he goes "no actually go collect the macguffin". Then after you do that you have to fight the Wendigo again for some fuckin reason.
There is also a small section of this game where you have to ice pick climb a wall. It is extremely frustrating to control and also just designed bad because there is barely enough room to climb without falling all the way down.
It does have some neat little animations with certain enemies if you kill them the right way. But thats the only neat thing. This game just sucks.