Broken Age

released on Jan 28, 2014

Broken Age is a point-and-click adventure telling the stories of a young boy and girl leading parallel lives. The girl has been chosen by her village to be sacrificed to a terrible monster--but she decides to fight back. Meanwhile, a boy on a spaceship is living a solitary life under the care of a motherly computer, but he wants to break free to lead adventures and do good in the world. Adventures ensue. Broken Age development began when we asked our community if they would help us create a classic-style adventure game without needing to rely on traditional publishers. It turns out they did. And ever since day one, 2 Player Productions has been recording the whole process in an ongoing series of in-depth episodes documenting the creation of a game. Stay tuned for details on how to get your hands on it.


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A charming point-and-click adventure, with all of the flaws inherent to the genre. The writing is good but the story fumbles at the last second. You'll need to pull out your phone to look up the puzzle solutions. Mostly high-quality otherwise.

Convoluted, overambitious and tedious, this is a modern example why the old style of adventure games died. Difficult and obscure puzzles were not the point of this genre, but its story and charm through its setting, characters and mechanics. Above all though, it is missing a third or last act to conclude its plot threads which is both a mercy to the players for not wasting more time and to the game for not having to explain its eugenics plot. The celebrity voices were probably a mistake as they were not given many roles or lines to express themselves aside from being more expensive.

I just felt betrayed by this game trying to aim for nostalgia in the negative direction. As an adventure game fan, I cannot recommend this in good faith.

This is a genius premise for a point-n-click adventure game. They took two separate adventures and combined them into one package. A lot of the fun is guessing why these two engaging stories have been paired together.

This game excels when it comes to not wasting any of its material. Items, level details, and character motivations that are discovered during Act 1 will remain relevant during Act 2. It was fun to play through the entire game in one week, as I was able to appreciate the narrative's symbolism and the foreshadowing within Act 1.

The game does a lot right. Puzzles have telegraphed solutions that are also clever, numerous whacky characters can be met, and there are some stellar environments. That said, certain characters are undercooked. I can forgive some side characters being simple, but many major characters will have wishy-washy motivations, and refuse to satisfyingly explain certain details. Also, it feels like the last segment could've been expanded a bit more. The puzzle itself was nice, but everything wraps up a bit too quickly and neatly.

le début est ouffissime et la fin ??? trooop dommage

Decent point and click game with a really really fun and interesting first half but a super slow and boring second half. Ez 100 tho, 5/10

Reviewing every game i've fully completed #12

This review contains spoilers

Okay, tengo problemas personales con éste juego. Lo más importante: SE NOTA QUE LES FALTÓ DINERO

Es muy bonito ése epílogo con dibujos, pero no quita el hecho de que muchas cosas quedan al aire y la resolución es un poco xd

Disfrute muchísimo el juego, me la pasé increíble, inclusive en el acto 2 que muchos consideran horrible, puedo ver por que, sin embargo adoré re-recorrer los escenarios nuevamente desde una nueva perspectiva. Pero odio, ODIO el acertijo de los cables y los hexágonos. Ésa parte es horrible y desesperante, ni con guía es fácil, terminé el juego con un sabor de boca MUY agridulce :')