Castlevania: Portrait of Ruin

Castlevania: Portrait of Ruin

released on Nov 16, 2006
by Konami

Castlevania: Portrait of Ruin

released on Nov 16, 2006
by Konami

Explore exotic locales through portals created by the lord of the castle! Switch characters in the heat of action or fight side-by-side using the abilities of both heroes! Battle hordes of enemies and huge bosses in the quest to vanquish evil! An ancient vampire threatens the fate of the world by utilizing Dracula's accursed castle and mystical paintings to open portals of Death. Battle together as Jonathan Morris, a young man who wields the legendary whip Vampire Killer, and Charlotte Aulin, a spellcaster with tremendous magical abilities. It's time to conquer evil in man's darkest hour.


Also in series

Castlevania: Order of Ecclesia
Castlevania: Order of Ecclesia
Castlevania: The Dracula X Chronicles
Castlevania: The Dracula X Chronicles
Castlevania: Order of Shadows
Castlevania: Order of Shadows
Castlevania: Curse of Darkness
Castlevania: Curse of Darkness
Castlevania: Dawn of Sorrow
Castlevania: Dawn of Sorrow

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Reviews View More

CHARLOTTE
JONATHAN
CHARLOTTE
JONATHAN
CHARLOTTE
JONATHAN
CHARLOTTE
JONATHAN

Gran titulo de una gran saga como es Castlevania. Portrait of Ruin es un metroidvania de altísima calidad, que pasa a ser mi juego favorito de la saga tras Symphony of the Night, del cual toma muchas cosas como no podría ser de otra forma. 2 personajes, gran variedad de armas, hechizos y objetos, algún puzle interesante y muchas zonas que explorar en sus 9 escenarios de gran tamaño: el castillo de Drácula y 8 cuadros que esconden escenarios de gran tamaño. En definitiva, muy recomendado si te gusta la saga y/o los metroidvanias de calidad.

Very solid Castlevania game. Really liked the split party member mechanics, while many games would be content to just hand wave away your companion character(s), Charlotte is a great foil to Jonathan both in writing and gameplay. The portraits in the game splitting the map up into different segments was a nice change of pace, and definitely a great change for those who hate getting lost, but upon reflection I feel being able to get lost in Dracula's castle is part of the charm of the series to me.

Muy buena mezcla entre los Castlevania clásicos y los más modernos.
Se basa en un HUD central con fases "lineales", pero con un toque metroidvania muy bien hecho. El juego es cortito (incluso consiguiendo el final verdadero) y no se hace nada pesado.

que jogo divertido parabéns iga

eu sei que os proximos jogos de DS tem a maioria dos sprites dos inimigos repetidos mas tudo bem pq eles tavam lançando um jogo por ano na época

só isso jogo top amem

What a pleasant surprise this was, I actually really enjoyed my time here. For being the 2nd DS Castlevania game they really knocked it out of the park after Dawn of Sorrows admittedly poor experience. But I'm gonna chalk it up to the devs finally understanding how to do a handheld DS Castlevania. Having the areas be segmented with the Castle acting as the hub really makes it difficult for any new player to get lost. Which in my opinion is how this series should be handled when it comes to being on a handheld, Order of Ecclesia does the same and that game is also fantastic. But back to portrait of Ruin, taking the same gimmick from the hit indie 3D platformer game Mario 64, (you may have heard of it) you jump into paintings and then explore the worlds to fight a boss and move back to the hub. It's a fine gameplay loop that just makes sense for the DS. No more bullshit forced touchscreen gimmicks, it's a solid time throughout and one i'd recommend.