Catacomb

released on Mar 31, 1989

Catacomb is a 2-D top-down third-person shooter created by John Carmack. It was originally created for the Apple II, and later ported to the PC. It should not be confused with The Catacomb, which is the second game in the series (originally named Catacomb II, but later renamed). It supports EGA and CGA graphics. In the game you play the magician Petton Everhail. At the start you are contacted by Terexin, High Wizard of the Kieralon who tells you how the Kieralon Empire has fallen. He convinces you to travel to the Kieralon Palace to collect his treasures and split them fifty-fifty. Catacomb consists of fifteen levels in the Apple II version, ten levels in the PC demo disk promoting Gamer's Edge, and 30 levels in the full PC version (The Catacomb, aka Catacomb II). To progress to the next level you must step through a magic teleportation mirror. These mirrors are usually behind a locked door, requiring you to obtain a key to advance.


Also in series

Curse of the Catacombs
Curse of the Catacombs
Terror of the Catacombs
Terror of the Catacombs
Catacomb Abyss 3D
Catacomb Abyss 3D
Catacomb 3-D
Catacomb 3-D
Catacomb II

Released on

Genres


More Info on IGDB


Reviews View More

Everybody had to start somewhere. For Carmack and Romero, it's best not to go digging for origin stories too hard because you end up landing in stuff like this. A bad Gauntlet clone at best.

JOHN CARMACK'S
ABOUT TO MAKE
YOUR WRIST HIS BITCH.

Suck It Down.

I think it's crazy that I've never heard of this game until now, because there is so much lore when it comes to the elements of this game that were later used in Wolfenstein 3D which would also go on to be the predecessor to Doom which is literally one of the most important games ever made.