Children of the Sun

Children of the Sun

released on Apr 09, 2024

Children of the Sun

released on Apr 09, 2024

Burning with anger, The girl wages a one-woman war against the cult, taking them down cultist by cultist, bullet by bullet, until she reaches her true target: the leader. Along the way she will unravel the dark truth about this mysterious order and the atrocities committed by them in the name of their master. In this tactical third-person puzzle-shooter you assume control of one bullet, guiding it through increasingly complex and challenging levels to kill cultists, trigger traps, and reshape the environment. Every shot counts and ruthless precision is rewarded. Taking down the cult is deeply satisfying; doing it with style even more so.


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This game is amazing, i really love its art style, sfx and music, truly bone chilling. The gameplay is also quite unique and often has some amazing moments attached to it. I just wish the game was a bit longer and the story to have been expanded a bit more

Sniper Elite on drugs.

Pros:
- Ni siquiera el pacifista más practicante podría negar la satisfacción que produce acertar entre ceja y ceja con un rifle francotirador a un muñecote en un videojuego. Si a eso le sumas el placer culpable del tiempo bala, tienes un juego que difícilmente podría salir mal.
- Tiene una duración perfecta. La mecánica, pese a ser muy disfrutable, no es excesivamente compleja, por lo que una duración mayor la hubiera vuelto repetitiva.

Contras:
- Quitando un par de niveles, la mayoría son demasiado simples y no invitan al jugador a buscar las rutas más óptimas para la bala.
- La estética no ha casado conmigo. Todo se ve igual de principio a final, sin que haya ningún nivel que intente salirse de la norma.

Children of the Sun's hyper-stylized visuals and visceral soundscape serve as a great juxtaposition to the surprisingly methodical puzzle-solving; the likes of which do a fantastic job of encouraging creativity and improvisation from the player. While a couple of the more challenging levels occasionally felt a bit frustrating due to the amount of trial and error they required, they were well worth persevering through as the satisfaction of finally discovering that perfect route was near unmatched.

Very cool concept of hitting someone with a bullet and then using that position to shoot your next target. Feels like Hotline Miami meets Superhot. Expands the idea pretty quickly and adds new stuff to keep it fresh. Worth a look!

very fun and engaging short experience (maybe a little psychologically terrifying too)... the gameplay mechanics all feel pretty fleshed out for the small amount of variation they have, bullet time is something ive never been too fond of in games but the way COTS does it speaks to me. I think that there is some due frustration to be expressed over the physics of the moving bullet, ESPECIALLY in the car chase level.. sometimes the shot just doesnt go where its supposed to go.
The jarring sound design, frantic cutscenes, and "ugly" graphics may be offputting to some-- the cutscenes certainly do flash by far too fast. but it is in these decisions where you can see the beating heart inside, i cant help but think thats beautiful