CHRONO CROSS, the sequel to the SNES favorite CHRONO TRIGGER, is one of the most ambitious role-playing games ever made. There are over 40 playable characters, each with their back-story, special moves, abilities, and weapons. The story spans two discs and follows the story of Serge, a young man who is able to cross dimensions. Suddenly he is pulled between worlds, trying to figure out his own past at the same time. The graphics are bright and beautiful, utilizing the PlayStation's capabilities to the fullest. The polygonal character models are huge and detailed, and the pre-rendered backgrounds are immaculately detailed. The music is composed and arranged by Yasunori Mitsuda, and features very realistic-sounding synthesizers. The battle system revolves around Elements, which are used to grant magical powers, as well as to summon huge monsters. For anyone that wanted to see the story of CHRONO TRIGGER continue, this is your chance.


Also in series

Chrono Trigger
Chrono Trigger
Chrono Trigger
Chrono Trigger
Radical Dreamers: Le Trésor Interdit
Radical Dreamers: Le Trésor Interdit
Chrono Trigger: Jet Bike Special
Chrono Trigger: Jet Bike Special
Chrono Trigger: Music Library
Chrono Trigger: Music Library

Released on

Genres

RPG


More Info on IGDB


Reviews View More

- Interesting world and plot, but sadly felt a bit too long at times.
- The battle mechanics is interesting and actually easy to navigate around after understanding it.
- Game could've been shorter and that would provide a more succinct experience.

É uma bagunça completa. E em todos os sentidos, gameplay, a arte, os personagens, a história, é tudo bagunçado e convoluto nada como o primeiro jogo, do qual empresta apenas nomes.

Mas... por algum motivo, é cativante, nostálgico... tem um sentimento do qual eu não consigo explicar até hoje,e não sou só eu, já vi milhares de testemunhos como o meu.

É como encarar uma foto antiga de um ente querido que se foi, mas não reconhecer seu rosto, tem uma melancolia recorrente que persegue toda a jornada, mesmo nos momentos alegres e tranquilos. Uma estranheza pos-mortem. Um funeral em meio a festa, nada faz sentido logicamente, mas você sente que faz sentido (mesmo não fazendo). Bem, meu cérebro não gostou mas meu coração gostou eu acho? Não recomendo (recomendo sim).

initially was going to convey this in a meaner, snarkier way for the bit but with how this game tied into trigger closer to the end i decided not to. the game is not subtle about how it feels having to follow up a dream team project like trigger and a certain set of characters basically have to refrain themselves from explicitly saying serge ruined chrono trigger, and because of that i would honestly feel kind of bad bringing that kind of attitude with this review. regardless, while i played chrono cross, the main thought that went through my head was "how is it that people thought cross didn't live up to trigger rather than the other way around?" but as i finished the game and write this review i feel as though cross didn't need to live up to trigger and that hinging its value on whether or not it does is a very childish way of looking at things.

to me, chrono trigger is a game that is held back by how near perfect it is. there's so little wrong with it that at least to me nothing really stands out anymore. there's nothing to grab onto, no imperfections to make it feel "complete" to me and as such i feel as though its reverence, while not necessarily misplaced, is harder for me to grasp because to me a "perfect" game without imperfections, as contradictory as it sounds, will never be perfect to me. meanwhile, chrono cross i found to be an amazing, thought provoking, mesmerizing game that pushed the playstation to its limits aesthetically, a game with so much to say about what it means to live and exist, what it means to dream. chrono cross is messy and imperfect in such beautiful ways, it knows its following up chrono trigger and while it still intends to be a continuation of a work like trigger it doesn't care what kind of shadow its living in and intends to be its own experience, flaws and all.
whether or not it lives up to chrono trigger is irrelevant, the arguments surrounding such are just attempts at insecure and childish posturing because these games, while connected are so different that its hardly worth comparing in that sense. i understand that nothing exists in a vacuum, let alone a sequel, but maybe it would do some people a lot of good to both understand the context of something like chrono cross while also letting it be its own experience.

Words can't really do this justice. Probably the most psychotic game I've ever played in my life. It's a genuine miracle Square released this. It has to be played to be believed. It just works.

Ideally there is no sequel to Chrono Trigger. As is, this is about as good as any sequel to that once in a blue moon game had any right to be. As a stand alone game it's also one of the greatest of all time all by itself.

All that said, it had a profound effect on me as a teen/pre-teen whereas Chrono Trigger was the game I played a million times as a kid. They were basically exactly what I needed when I needed them, regardless of whether they were connected or not.

This game is a mess, but it captivated me far more than Chrono Trigger, and I like it more. Combat, setting, scenario, and music are all phenomenal; however, it flubs the progression and story pretty hard, but that's not enough to make me dislike the game. Game is cool, so please play it.