Coin Crypt

Coin Crypt

released on Nov 18, 2013

Coin Crypt

released on Nov 18, 2013

A randomly-generated adventure game about magical coins. You play as a lootmancer, who can unlock the hidden power inside of coins and use them in magical duels. The loots you take from chests and enemies also become your next moves, so plan carefully!


Released on

Genres


More Info on IGDB


Reviews View More

This game has some interesting ideas. You gain coins that you use to fight. If you want to buy anything, you have to use those very same coins. If you either run out of coins or out of HP, you lose. Though the game has an interesting premise, its ideas need more development. While I cannot say that the game feels unfinished, it also just feels lacking. In some ways, I think it could use more balance. In other ways, I think it might need to have some more robust systems. All in all, I'm glad the devs took a risk on an idea. Now I just want them to try and polish it.

It's okay, I'm sure it's better once you truly understand all the systems but this is definitely one of the more obtuse roguelites, you basically need to read a guide to play. Finished a run and didn't feel the need to do another

Rogue-likes are becoming very popular these days. They are simple and quick challenges with lots of replay value almost like back in the day. You usually have a simple RPG system, combat, and basic level design. Once you die in the game you start all over again, usually in randomly generated dungeons. Rogue-likes are extremely addictive due to their fast-paced nature, but also have a niche fan base due to their brutal difficulty. Coin Crypt takes this concept with a simple UI, 8-bit block graphics similar to Minecraft, as well as an interesting currency system.

My first play through, I didn’t know what to do; there’s no tutorial — you just go. I ran into a baddie and fought him. Your character is holding out a giant hand and in it is a coin that represents a combat move from attack, defend, magic, heal, etc. Holding down the button the coin represents while pressing RT to execute is quite satisfying. After I beat my first baddie I ran around buying coins from coin banks to continue my journey. I then ran into a boss right away and lost due to his higher HP and attack strength.

My second play through was a little more successful, I wound up filling my bag full of coins and got out of the dungeon 220 coins richer. These coins can be applied to buying new characters and then it’s back at it again. While Coin Crypt is fun to burn away an evening of gaming, I found it tiresome and too simple in the end. It didn’t have a unique style to it like Rogue Legacy or even mobile games like Tallowmere and Mage Gauntlet. The Minecraft art style has been done so many times it’s there now just to attract fans of that game.

Overall, Coin Crypt is a fun rogue-like for people who love quick yet challenging games, but don’t expect much more than a neat idea that will burn out in an afternoon.

bought this cause of a maxmoefoe video when i was 11, played it twice and haven't touched it since

Sometimes there are games that function perfectly, but you can't figure out why they exist. Just doesn't do anything that isn't done better elsewhere.

Pretty mediocre. Balancing currency and attack power is an interesting idea, but this game feels like more of a proof of concept than anything else.