Conquests of Camelot: The Search for the Grail

Conquests of Camelot: The Search for the Grail

released on Dec 31, 1990

Conquests of Camelot: The Search for the Grail

released on Dec 31, 1990

It is the most famous and sought after object in the world. It is the stuff that dreams and legends are made of. It is the one thing that will heal the heart of a king and breathe life into a dying land. More than all these things, it is a symbol of the trials of body, mind and spirit that all people face in their search for meaning and truth. Come with us to Camelot as the legendary King Arthur sets out on his ultimate quest. As King Arthur, the weight of the world rests on your shoulders as you contemplate the task that lies ahead. In pagan times, the legends of Camelot were told as epic tales full of fearsome battles and tests of faith. Bold, colorful, and often brutal, these tales survived the ages. They were a tribute to the legendary High King of Britain who managed to bring the warring tribes of Saxons, Celts, Angles and Jutes under one rule and bring about a rebirth of Western civilization. Sadly, in the last half century, the Arthur legend has been recast as a cartoon and children's story. The mystic rituals and dark passions that colored the original Arthurian legends have been watered down to the soft and toothless fairy tales most commonly seen today. With Conquest of Camelot, designer Christy Marx has dug deep into the most ancient roots of legend to restore the power and passion of King Arthur and his court: his queen's forbidden love for Sir Lancelot; the struggle for supremacy between Christianity and the ancient Roman warrior-god, Mithra. The blending of myth, history and religion behind the Grail legend is dealt with honestly and directly. This combination of pre-Medieval history and ancient legend makes for a more sophisticated, complex and powerful view of Arthur than any you may have seen before. Conquests of Camelot designer Christy Marx is best known for writing the "Jem" animated TV series, and the "Sisterhood of Steel" comics and graphic novel. With her husband and professional partner, illustrator Peter Ledger, she has researched Arthurian myths and legends extensively for many years in preparation for writing this game.


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A more subdued graphic adventure from Sierra. It features all the usual bits one would have expected from them by 1990, but with a more mature look and feel over something like King's Quest. I do feel like the visuals aren't that great for a 1990 title though.

Um dos adventures mais acessíveis e bem escritos da Sierra. O que o impede de entrar no escalão superior dos games da empresa é sua dependência excessiva em elementos de arcade e ação.

Essa abordagem não era incomum antes dos jogos da rival LucasArts definirem o molde do gênero de aventura gráfica como algo puramente point-and-click. Uma parte da narrativa era mais orientada à ação, como uma luta de espada, uma fuga veicular ou um combate aéreo? Nada faz mais sentido do que mudar temporariamente a gameplay para incorporar essa ação.

Não há nada de errado com essa abordagem, nem algo inerentemente superior com o padrão criado pela LucasArts. O problema, então, não é Conquests of Camelot fazer uso desses elementos de ação; é que eles são meio ruizinhos mesmo no jogo. Todos os combates são exercícios de tentativa e erro não muito satisfatórios e pouco intuitivos.

Talvez o jogo seria melhor sem esses elementos? Não necessariamente. Ele perderia bastante do seu charme e do que lhe torna interessante se seguisse o Molde LucasArts-ano de Adenture. É realmente um belo de um dilema.