Contra Advance: The Alien Wars EX

Contra Advance: The Alien Wars EX

released on Nov 07, 2002
by Konami

,

Tose

Contra Advance: The Alien Wars EX

released on Nov 07, 2002
by Konami

,

Tose

In Contra Advance The Alien Wars EX, take down massive hordes of aliens, robots, and monsters to stop the evil Red Falcon from taking over the world! Featuring all new levels and graphics from the original Super Nintendo hit, Contra's fast paced shooting action will keep you on the edge of your seat!


Also in series

Contra 4
Contra 4
Neo Contra
Neo Contra
Contra: Shattered Soldier
Contra: Shattered Soldier
C: The Contra Adventure
C: The Contra Adventure
Probotector
Probotector

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De verdade, não tem quase nenhum motivo pra jogar essa versão em comparação ao Snes. Tudo que tinha nela tá pior aqui, a gameplay tem um pulo mais pesado e estranho, a hit box é horrorosa, e o aspect ratio do GBA faz partes tranquilas do original se tornarem um pesadelo.

Dito isso, esse jogo retira as 2 fases horriveis isometricas do jogo original, e adiciona no lugar fases originais em 2D, que são muito boas, apesar dos bosses dela não serem algo feito pra contra 3 né, ouvi dizer que essas fases eram de Hard Cops, o que faz todo sentido porque lá em Hard Cops tinhamos UM DASH!

Esse dash faria toda a diferença nessas batalhas. Dito isso, não recomendo, só se tiver curiosidade pra ver como é as fases novas, se já zerou no snes, pega um codigo de 99 vidas e aproveita a passagem, ou só pega um passworld e joga só as fases originais mesmo.

If it wasn't for the Aspect Ratio and the terrible hit boxes I would rate this higher.

A very odd quasi-remake of the original Contra 3 port on Gameboy, hence why it has such a weird name. Contra 3 was already ported to Gameboy like a decade before as Contra: The Alien Wars. But this was for the Gameboy Advance, so it added "Advanced" and "EX" to the title.

And I dig what they were going for! This wasn't just slapping a rom file into a GBA (it probably couldn't do that anyway), but instead a remake from the ground-up with crunched assets to make it palpable for the GBA's little screen.

A lot of people say the most interesting aspect is the mode-7 stages were replaced with side-scrolling stages from Contra: Hard Corps. And while that is neat in its own right, it makes for a bizarre clash in art styles since that original Genesis game looked so wildly different from its SNES predecessor. I suppose Konami didn't want to foot the bill to recreate the mode 7 stages with the GBA's 3D capabilities (yeah, the damn thing could actually render stuff in 3D, crazy right?)

Something else I think is interesting about this bite-size packaged Contra game is how they included the strafing mechanic first seen in Contra: Shattered Soldier on PS2. It kinda tells me the people involved in this little game wanted it to at least feel good to play, just a cool feature to add when they really didn't have to.

Regardless, it's an annoying, claustrophobic port of Contra 3, and I just don't really enjoy playing it. With portable gaming no longer having its own identity these days, the novelty is gone. You can buy the Anniversary Collection for next-to-nothing on Switch. You can get Nightly PCSX2 to run Shattered Soldier flawlessly on your Steam Deck. This no longer has purpose.

no shit ass seven mode levels + hardcorps levels?
good

Don't know if I finished it. Don't really feel like it either.