Crash Bandicoot returns to the karting scene with a host of other characters from the adventure series, and this time they have both Neo Cortex and Emperor Velo to worry about. Velo has taken the crew to a remote planet, forced to race for their lives against Neo Cortex and his many evil doers. Choose from various game modes, from the straight into the action Arcade mode to Adventure mode, following Crash and the gang in the story to save Earth. Race against four friends in multiplayer battle modes, plus connect to the Gamecube for extra options and upload your high scores to the internet ranking system.


Also in series

Crash Team Racing Nitro-Fueled
Crash Team Racing Nitro-Fueled
Crash Bandicoot Nitro Kart 3D
Crash Bandicoot Nitro Kart 3D
Crash Tag Team Racing
Crash Tag Team Racing
Crash Team Racing
Crash Team Racing

Released on

Genres


More Info on IGDB


Reviews View More

There are so many kart racers that I'm losing track of which ones I've played, and which I haven't. Like the other Crash racing game, this one isn't especially memorable, despite being a spinoff of a very solid series.

O game é legal, é exatamente um Mario Kart só q pra Playstation 2. Curti os controles, o drift é bem fácil de fazer.

>> Prós
• JOGABILIDADE : Extremamente boa e fácil, os comandos são bem colocados em sua opção inicial.
• DESAFIO : No inicio é bem fácil mas dps fica mais complicado de chegar em primeiro pra liberar as demais pistas do modo história.

>> Contras
• PISTAS : Tem apenas 12 pistas, achei q poderia ter pelo menos umas 20.

>> Perso Favorito = Crash.

>> Mundos
• TERRA = 2.5/5
• BARIN = 3/5
• FENOMENA = 3/5
• TEKNEE = 2.5/5

More of a first impressions, since I never played this game when it came out.

Quickly becoming a master of one, I've spent a reasonable amount of time getting very familiar with the Assembly Lane racetrack. And N. Gin has become my new main sorry Coco...

I've seen folks online call this the racing-equivalent to "Wrath of Cortex" and I have to agree. This game doesn't suck, just as Wrath of Cortex doesn't suck; but it's a lesser version of one of the best racing games ever made, just as Wrath of Cortex is a lesser version of Warped.

Unless you're constantly drift-boosting, it feels like the game is so slow. You can't really even tap brake on the ground to help your steering without losing a lot of speed, and some tracks just aren't really designed for drifting. Mid-air braking works really well, but you can't always rely on there being a jump to make a strong turn. I'm playing Crunch who supposedly has the best top speed of Team Bandicoot, and I still have no sense of speed unless I'm snaking through every track that lets me. It doesn't make the game harder or anything, I'm consistently coming in first, it just feels really sluggish.

Speaking of "Team Bandicoot", I kinda didn't care for the team mechanic of this game. It seems to rely on your teammate doing as well as you are for item spam as a reward? Getting hit by an item also immediately takes you out of it, which I can't decide whether I like that or not.

The cutscenes and presentation of the Adventure Mode are a huge step-up from CTR imo. These cutscenes are both a blessing because they're super charming and often funny, but a curse because it means they only animated cutscenes for the two main teams of Adventure Mode. As a result, it's only playable with Team Cortex or Team Bandicoot, which is REALLY lame. That aside, the hub worlds (especially Fenomena) are really nice-looking. I love how the first game had the galactic threat of Nitros Oxide coming to you, but this game inverts that. Now, you race across different planets to save yours. That said, I wish there were more playable alien racers from these planets, because Zem and Zam are kinda lame, generic green aliens. The boss characters and other alien characters like Oxide are way more interesting in terms of character design, and they have way more personality that makes them lovable additions to the cast.

The racetracks themselves don't really embrace the interplanetary setting that the storyline establishes. So much so, that even the first planet you race on is apparently a carbon-copy of Earth called "Terra". There's jungle levels, water/ice levels, desert levels, and "technology" levels (?) and none of them really feel like you're on another planet. The tracks aren't bad though, and I especially find Clockwork Wumpa to be a great track. Lots of tight turns and a fun shortcut to take by drift-boosting onto the ramp.

I do like that I'm apparently able to completely avoid non-juiced missiles by snaking or steering at the last minute, which is not something I think I could do in CTR. You either had to block the missile with an item (unreliable) or drift around a corner/invisible barrier to make the tracking hit the wall instead of you. If there's no corner to drift around, then you just kinda had to take it. That's not a bad thing, because I think items in kart racers help even out the playing field for people who aren't as good at the game.

Also I just wanted to mention that I clipped through the track at one point in Android Alley and almost lost a race because I fell OOB. Not sure if that's an emulator-specific bug or if the game's just kinda buggy like that lol.
EDIT: At the time of this review, I've clipped through the floor at least 5 times during Relic attempts, and once in the hub world as well.