Reviews from

in the past


Its enjoyable game, the tracks are good especially the final track. All soundtrack is absolute banger. Adventure mode being split into two teams was really cool (only different just a cutscene). Definitely isn't as good as "CTR," but bring some friends over and you can still have one hell of a fun gaming experience.

O game é legal, é exatamente um Mario Kart só q pra Playstation 2. Curti os controles, o drift é bem fácil de fazer.

>> Prós
• JOGABILIDADE : Extremamente boa e fácil, os comandos são bem colocados em sua opção inicial.
• DESAFIO : No inicio é bem fácil mas dps fica mais complicado de chegar em primeiro pra liberar as demais pistas do modo história.

>> Contras
• PISTAS : Tem apenas 12 pistas, achei q poderia ter pelo menos umas 20.

>> Perso Favorito = Crash.

>> Mundos
• TERRA = 2.5/5
• BARIN = 3/5
• FENOMENA = 3/5
• TEKNEE = 2.5/5

I've seen folks online call this the racing-equivalent to "Wrath of Cortex" and I have to agree. This game doesn't suck, just as Wrath of Cortex doesn't suck; but it's a lesser version of one of the best racing games ever made, just as Wrath of Cortex is a lesser version of Warped.

Unless you're constantly drift-boosting, it feels like the game is so slow. You can't really even tap brake on the ground to help your steering without losing a lot of speed, and some tracks just aren't really designed for drifting. Mid-air braking works really well, but you can't always rely on there being a jump to make a strong turn. I'm playing Crunch who supposedly has the best top speed of Team Bandicoot, and I still have no sense of speed unless I'm snaking through every track that lets me. It doesn't make the game harder or anything, I'm consistently coming in first, it just feels really sluggish.

Speaking of "Team Bandicoot", I kinda didn't care for the team mechanic of this game. It seems to rely on your teammate doing as well as you are for item spam as a reward? Getting hit by an item also immediately takes you out of it, which I can't decide whether I like that or not.

The cutscenes and presentation of the Adventure Mode are a huge step-up from CTR imo. These cutscenes are both a blessing because they're super charming and often funny, but a curse because it means they only animated cutscenes for the two main teams of Adventure Mode. As a result, it's only playable with Team Cortex or Team Bandicoot, which is REALLY lame. That aside, the hub worlds (especially Fenomena) are really nice-looking. I love how the first game had the galactic threat of Nitros Oxide coming to you, but this game inverts that. Now, you race across different planets to save yours. That said, I wish there were more playable alien racers from these planets, because Zem and Zam are kinda lame, generic green aliens. The boss characters and other alien characters like Oxide are way more interesting in terms of character design, and they have way more personality that makes them lovable additions to the cast.

The racetracks themselves don't really embrace the interplanetary setting that the storyline establishes. So much so, that even the first planet you race on is apparently a carbon-copy of Earth called "Terra". There's jungle levels, water/ice levels, desert levels, and "technology" levels (?) and none of them really feel like you're on another planet. The tracks aren't bad though, and I especially find Clockwork Wumpa to be a great track. Lots of tight turns and a fun shortcut to take by drift-boosting onto the ramp.

I do like that I'm apparently able to completely avoid non-juiced missiles by snaking or steering at the last minute, which is not something I think I could do in CTR. You either had to block the missile with an item (unreliable) or drift around a corner/invisible barrier to make the tracking hit the wall instead of you. If there's no corner to drift around, then you just kinda had to take it. That's not a bad thing, because I think items in kart racers help even out the playing field for people who aren't as good at the game.

Also I just wanted to mention that I clipped through the track at one point in Android Alley and almost lost a race because I fell OOB. Not sure if that's an emulator-specific bug or if the game's just kinda buggy like that lol.
EDIT: At the time of this review, I've clipped through the floor at least 5 times during Relic attempts, and once in the hub world as well.


eu te amo e te odeio ao mesmo tempo

Crazy how much worse this is than CTR yet it still clears most Mario Kart games. It's decent, just a bit slow and not as tight

surprisingly good kart racer! enjoyed the stages and it was really interesting to see antigrav courses and i really like the designs for the cast!

Memories and nostalgia can really affect your perception of games. When I played this as a kid, I had a blast. But once I revisited it recently... it kinda sucked.

It's really not that fun to play, and unless if I was fumbling something that my younger self figured out, I always felt very slow. I still think the tracks are cool, it's not an irredeemable game. Maybe if you're a Crash fan you could check it out, but I don't think I'll be touching it anymore.

SCORE: 5/10

Juego divertido, pero que no es ni la sombra de lo que fue CTR

When I got this as a kid I very much did not appreciate it. Came back to it a few years later and really enjoyed it.

By no means the best karting game in the Crash series. However it's a very fun playthrough nonetheless. The premise of the story is honestly very funny and the cutscenes are quite enjoyable.
The art style of the game is quite good looking and the mechanic of being able to hop/jump in your vehicle in the game always felt like a clever choice so that the game could incorporate elements of the series' classic platformer playstyle.
The live leaderboard and accel. meter are nice ubiquitous features across karters of the time. The live map with coloured dots to indicate certain characters wasn't perfectly implemented in this game and is hard to see and comprehend while also driving, and is done far better by its follow up CTTR as with just about everything else.
The primary issue with this game for me is how SLOW it is. Like, seriously. Among the slowest karters I've played (Probably a big plus for beginners, young kids or people who struggle with faster-paced racing.)

i liked how you were in the carts in the over-world (i now know it was first featured in diddy kong racing)

Crash Nitro Kart expands upon the foundation of the beloved Crash Team Racing, offering a chaotic and colorful kart racing experience. It features a larger roster of characters, new tracks, and an entertaining story mode where you face off against the galactic tyrant, Emperor Velo. While the core gameplay remains fun and frantic, Crash Nitro Kart suffers from some control stiffness and an over-reliance on frustrating power-ups, making it a somewhat less polished experience than its predecessor.

There are so many kart racers that I'm losing track of which ones I've played, and which I haven't. Like the other Crash racing game, this one isn't especially memorable, despite being a spinoff of a very solid series.

More of a first impressions, since I never played this game when it came out.

Quickly becoming a master of one, I've spent a reasonable amount of time getting very familiar with the Assembly Lane racetrack. And N. Gin has become my new main sorry Coco...

Velo is Daddy. The main menu music FUCKING SLAPS

esse aqui eu acho muito melhor do que o team racing, gosto mais das fases dele.

At least this was better than the Tag Team Racing game. Too bad it still isn't remotely as good as the original CTR

this was for when I wanted to give my thumbs something to do for 10 minutes, and not much more than that

overhated, mostly because the first kart game is that great


um dos melhores jogos de corrida que existem serio

Imagine coming home after a long trip away. Everything is just as you left it as you approach your door, covered by an overwhelming sense of nostalgia. It feels right, it smells right, you're truly, finally home. But when you open the door, you notice immediately, something is off. The legs of your dining room table are all different sizes. The lights have an odd tint to them. Your wife repeats the same three lines of dialogue often. The floor seems to be covered in invisible tar. Your staircase causes your knee to give out whenever you use it, which isn't painful but it is kind of embarrassing and makes you not want to use the stairs. Everything is just very SLIGHTLY off. But it's still home, so you go through it, and then people tell you that the final boss of your home will be horrible and you remember him being horrible but he's not that bad if you nail the shortcut on two laps and honestly it's not that hard of a shortcut, Jungle Boogie's felt less consistent at least this one you have a vertical leap for.

That is the experience of playing Crash Nitro Kart. Everything about this game is so very close to being excellent - not even "as CTR was", just excellent on its own merits - but everything is very SLIGHTLY off. Ideas like frenzy and anti-gravity are super cool and exhilarating, but lose novelty and both distract from the act of racing with some odd stiffness. The lines you take have less of a natural curve, making the relic races simultaneously more slippery whilst requiring more precision. Track design is inspired at times, but the geometry of the levels causes you to bonk and lose speed more often than is necessary. There are some solid items, but computer racers NEVER hit traps, so you're just kinda left to avoid your own stuff and suffer as wumpa crate drops have been nerfed across the board. You have to beat the game twice, 100%, to actually finish it. And everything is just a biiiit too slow, causing races to drag on far longer than they should (something Nitro Fueled would later prove by letting you blaze through some of these tracks).

There is an INCREDIBLY fun game in here with a fantastically high skill ceiling, but every single step of the way there is a small problem or annoyance eating at this game's heels that keeps it from achieving everything it wants to, and they add up. It's a fascinating experience and I'm a Big Norm fan through and through (the fact that I can't play as him is tragic), the team clearly did their homework to see what made CTR work, but this needed either more budget or more time in the oven than what the publisher was willing to afford it. At least it has the fastest reset in the world; they knew some of those CNK Challenges would be miserable bits of trial and error.

It isnt anything like the original CTR, but for a kart racer on the ps2, its pretty solid. I bet there's something better for me on the PS2 Catalog.

Absolutely hates this game when it came out. Soooo slooowwww