Demons to Diamonds

Demons to Diamonds

released on Jul 01, 1982
by Atari

Demons to Diamonds

released on Jul 01, 1982
by Atari

Players attempt to shoot demons in a "cosmic carnival" and then pick up the diamonds left behind by them, while dodging shots from enemy skulls. The player operates a laser base at the bottom of a multi-row playfield, using the paddle controller to move it from side to side and the controller's action button to fire a laser beam vertically up the playfield. The player can control how far onto the playfield the beam advances by releasing the button at the desired height. The player receives one point for each demon and ten points for each diamond successfully shot. Points are multiplied by the distance from the base to the target. For example, a demon shot one row above the player is worth one point, while a demon shot four rows above the player is worth four points. In multiplayer mode, the second player operates a laser base at the top of the screen, firing from top to bottom. Again, the second player must shoot demons that match the color of its gun in order to produce diamonds. However, diamonds may be shot by either player. Also, skulls are capable of shooting both up and down the playfield. In select variations of the game, the players can shoot their opponent's laser gun in order to deplete their stock of extra lives. In both single and multiplayer versions, players begin with five lives. One life is lost when the player's laser base is hit by a laser beam fired by a skull or by an opponent, depending on the game variation being played. The game ends when all lives are lost; in multiplayer versions, the surviving player receives a bonus for each life remaining.


Released on

Genres


More Info on IGDB


Reviews View More

Played as part of Atari 50.

a completely unremarkable shooting gallery game. one of several on the console. gets some points over, like air-sea battle for having paddle controls but it's just another game in the sea of other shooters atari made. next!!

Vertical shooter that requires you to pay attention to the colors of the enemies you shoot so you can shoot the diamonds they leave behind for more points, or deal with a new enemy if you hit the wrong color.

the kind of game that just makes u think of other, similar but better games on the console

I think this isn't the worst thing I've played on the Atari but it definitely doesn't hold up at all. I didn't have a ton of fun while playing but I thought it was different and unique.

Playing Through My Evercade Collection Part 5: Atari Vol 2

A pretty cheap feeling shooter from Atari and I mean that both in the creation side as its all pretty ugly and messy looking... and the difficulty side, shots from skulls often fly out so fast and cover such a large area hitbox wise, it just makes the whole thing a rather unfun affair.

I have literally nothing to say about this game. It's just another vertical shooter, with nothing to make it stand out from other games in the genre. It's good for being an Atari game, but there is nothing else here to get attached to.

Game #211