Dig Deep

Dig Deep

released on Apr 28, 2023

Dig Deep

released on Apr 28, 2023

Grab a shovel and let's get digging! Join the adventure, hire miners and dig for a treasure.


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I wanted to dig a hole. A deep hole. Multiple deep holes even. And that's what I got to do over and over and over and over while the game's performance gradually went lower and lower like my holes until I restart or it crashes on its own.

As far as an idle game goes, it's boring, it's badly optimized, and it just doesn't feel right.

Anyone who was able to play this game for more than 10 minutes without muting the stock piano music deserves a reward

this crashed my switch more than 10 times in the one day it took me to complete it but it made my brain happy

If 2023's Dig Deep feels at all like a console port of a mobile game, thats because it is. Aside from the added achievements and improved graphics it is almost an exact port of a game with the same name developed for iOS and Android devices.
The gameplay found here is simplistic and repetitive to a level you would expect from most mobile games and, while not quite an "idle" game, there isnt much in the way of gameplay diversity, making it a pretty boring game to play.
That being said it is a game that is very easy to 100%, something I am close to doing myself, having an easy 20-for-1,000 Achivement pool on Xbox consoles.
Sadly you can't just leave it running and allow your hired CPU diggers to do all the work for you as, every 24 minutes, you get a popup that asks you to choose a bonus, extra gold or extra gems, for completing an in-game day. When this happens it essentially pauses the game meaning that your workers wont do any work so you can't totally leave it idling.
If your looking for a good game, or a game with any depth whatsoever, pass on DIg Deep. However, if you are looking for a cheap, easy 1,000G, consider picking it up if it is on sale.

I'm briefly researching mining games again so I'm poking around here and there. This is aesthetically a mining game, but it's fundamentally an idle game. Idle games are strange because they all have the same core, and can easily be reskinned into all sorts of game forms. They also synergize well with the 'clicker' game.

In this case, the 'click' becomes a 'walk around', the 'idle' becomes waiting for your NPC workers to dig for you. There's not much else to see here - you have your usual exponential progress curves and rewards, where in each 'arc' of the game you get rewards quickly in 1 minute, 2 minutes, 4 minutes, then maybe 8-16 to get to the next 'arc'.

This is a considerably less creative idle-clicker-like as nothing changes in between arcs. In the 'best' idle-clickers, there's an RPG-esque aspect to it as you can partially optimize your way to have less waiting, although the gameplay largely feels the same (addicting, micromanagement, optimizing, etc)

Anyways this isn't even really a mining game. The stuff you mine are coins (used to open up some facilities) and diamonds (used to purchase temporary power ups). You receive rewards for digging at certain dig sites, but they're just to make things more efficient (an elevator, then teleporter).

Somewhat amusing are that at 'max efficiency' in a dig site - when the hole is 1,000+ meters deep - you get the teleporter, which lets you workers merely dump ore into a hole in the wall. No longer do they get the joy of being able to see their ore turn into money on the surface, instead, they are stuck at the bottom of the earth, endlessly digging...