Doom 3: The Lost Mission

Doom 3: The Lost Mission

released on Oct 15, 2012

Doom 3: The Lost Mission

released on Oct 15, 2012

An expansion for Doom 3

The Lost Mission is the second official Doom 3 expansion pack, released in 2012 as part of Doom 3: BFG Edition. The player takes control of a surviving member of the marine squad Bravo Team, which the hero of the original campaign was meant to rejoin. The primary objective, given to the marine by Dr. Richard Meyers, is to shut down a high-powered long-range teleporter in the top secret Exis Labs in order to prevent the demons from using it to reach Earth.


Also in series

Doom VFR
Doom VFR
Doom
Doom
Doom 3
Doom 3
Doom II
Doom II
Doom II: No Rest for the Living
Doom II: No Rest for the Living

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Um gostinho dos DOOMs originais em DOOM 3.

07/10.

Mais do mesmo, exceto que é mais curto.

DOOMATHON entry #16/20
List: https://www.backloggd.com/u/Mariofan717/list/doom--quake-campaigns-ranked/

Quite possible the most curious piece of post-launch official content in this entire marathon; for as much as I personally enjoyed the base game, it's so quintessentially mid-2000s both visually and mechanically that for another episode to have been made for it years down the line feels like an anomaly. Not only that, it's specifically part of a rerelease that strips away the contentious aspects that give the original game its distinct flavor, made evident here by the brighter overall lighting and a greater emphasis on combat than any other slice of Doom 3 content.

The atmosphere and pacing that make the base game and Resurrection of Evil are notably diminished here in favor of getting the super shotgun in your hands quite quickly and letting you go wild with it. Visibility will never be an obstacle, but you'll certainly be faced with more Revenants to shoot in the Mars base than ever before yet another trip to Hell, where the fortress that awaits, although not exactly labyrinthine, evokes the level design of classic Doom more than anything else in Doom 3; there are lots of symmetrical room layouts with little verticality and item placement that makes no attempt to look natural. Even the crusher hallways are here!

In many ways, even if quite a bit less polished, this sequence feels like the precursor to Doom 2016, giving The Lost Mission a more significant place in the series history than just "two extra hours of Doom 3 that doesn't play to its strengths". It's the weakest Doom entry in this marathon, but a fun time nonetheless.

Cross-posted on Twitter: https://twitter.com/mariofan717/status/1759138709965009074

This review contains spoilers

Warning: spoilers

Amazing DLC and a great addition to the series.

Doom 3 is amazing. It is the long awaited sequel from its 2D predecessors to the new 3D era. And it did exceptionally well. I enjoyed every minute of it and it marks the beginning for my modern age gaming, because of the enormous upgrade in graphics.

In Doom 3 you play as the good old Doom Guy that we know and love. You did not get a name to keep the mysterious character of “Doom Guy” intact. You arrive on Mars as a soldier, ready to join the military there. You already have been given an secret assignment and need to see your superior, Sergeant Kelly to discus further details. But once there, all hell breaks lose and your arch nemesis attack the base. You get your trusty shotgun and start killing your way to the Mars station to clean up the infestation and, when possible, try to rescue your fellow humans stationed on Mars.

All the classic enemies from Doom I and II are there. The Imps are ready to throw their annoying fireballs at you once again, the zombie soldiers point their rifles at you and the Revenant is just as overpowered as he was in the previous games. They added some new enemies and they are well done. I have to say that the baby-mermaid-fly abominations really creeped me out the first time I encountered them. They came out of the blue and took me by surprise.

Doom 3 has some unique features, especially for its time. You interact with a lot of monitors and displays without entering an overlay GUI and use those screens for opening doors, read lore and information about the station on Mars or just to play a nice game of Turkey puncher. The use of your PDA is also a very nice feature to keep all your lore, weapon information, quests and map in one place. It is organized and I like it very much.

The AI in Doom 3 is also incredibly decent. They react to your movement and when you stare too long at their computer screens, they get annoyed and let you know. Later, the possessed zombie soldiers use cover and actually use tactics and care when attacking you.

The graphical upgrade from the previous installments is legendary in contrast. It looks really beautiful, while still maintaining that classic dark corridor theme from earlier installments. The new weapon models, enemies and environments was, and still, is amazing for its time. I especially like the really clear and sharp text that is displayed on TV screens and computers and many times you can interact with it.

Doom 3 has one of the best sound designs that I experienced in games so far. The effects for loading your weapons, shooting your weapons, bullet impact, enemy hits and the screams and death rattles of your foes is just epic. You can almost feel the impact of your shotgun, blasting an Imp into oblivion and the scream it makes afterwards lets you know: “Oh yeah, I murdered your ass”. There is almost no ambient music, so you are left with your own thoughts and the creepy unexplained sounds in the distance.

The Lost Mission DLC added a new campaign with eight new maps, while retaining the weapons and enemies from the orignal game. I enjoyed this one, altough I tought ROE was better.

Definitely recommend it to everyone.

ela lembra mais os dooms antigos mas de resto não acrescenta em nada, só foi mais 1 hora de gameplay

Better than the entire game since it's a lot shorter and hell is better.