Double Dragon II: The Revenge

Double Dragon II: The Revenge

released on Dec 22, 1989

Double Dragon II: The Revenge

released on Dec 22, 1989

Technōs created once again a vastly different experience with Double Dragon II on the NES. The experience system was dropped, but the moveset still underwent a few changes. The elbow attack and turning jump kick are gone, but with the standard kick directed backwards they seemed a bit redundant anyway. There are two new ways to make enemies in a grapple suffer, elbow smashes to the head, and a high kick to propel them away. In the brief time window when the Lee brothers are crouching after a jump or after getting knocked down, it’s possible to perform a rising uppercut or a knee jump attack. The timing for these isn’t easy, but they are the most powerful moves in the game. On the NES, Double Dragon II is a much more innovative and unique sequel than in the arcade, but it marks also the time Double Dragon started its schizophrenic shifting between wildly different tones and gameplay styles. In a way it’s one of the best games to bear the Double Dragon name, but it’s hard to shake the feeling that Technōs had already started to loose a cohesive vision of what it meant to be Double Dragon, both in tone and in gameplay.


Also in series

Double Dragon
Double Dragon
Double Dragon III: The Sacred Stones
Double Dragon III: The Sacred Stones
Double Dragon 3: The Rosetta Stone
Double Dragon 3: The Rosetta Stone
Double Dragon II: The Revenge
Double Dragon II: The Revenge
Double Dragon
Double Dragon

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Reviews View More

Okay, so Double Dragon II on the NES... total blast from the past! It looks better than the first one, and being able to play with a buddy is always awesome. But like, some of those jumps are brutal, and it feels a bit cheap sometimes. Nostalgia bumps it up a bit, but still.

This is the best game in the double dragon series.

Your fighting moves are harder to control than the first one. High Jump Kick is so hard to execute that over half the time I can't get it to work. Jumping with A and B together is not great either. Beat it on the hardest difficulty to get the true ending, I think it was worth it.

Much more refined than the first game, but it started leaning too hard on the platforming in the back half for my liking. Still a decent time though

A slightly better beat'em up than the sequel.

Un muy buen paso adelante con respecto al anterior.