Dragon Age: Inquisition - Jaws of Hakkon

Dragon Age: Inquisition - Jaws of Hakkon

released on May 26, 2015

Dragon Age: Inquisition - Jaws of Hakkon

released on May 26, 2015

Discover the fate of the last Inquisitor and the powerful dragon he hunted. Enter an overgrown wilderness filled with Avvar, fiercely independent hunters who settled in the southern mountains of Thedas. Explore their culture to uncover what happened to the last Inquisitor and the dragon he pursued. Find an ancient Tevinter fortress that hides a dangerous secret. In this new adventure, playable within the Dragon Age: Inquisition campaign, you will face powerful foes, gain legendary armor and weapons, and confront an ancient god of war bent on destroying the world.


Also in series

Dragon Age: Inquisition
Dragon Age: Inquisition
Dragon Age: The Last Court
Dragon Age: The Last Court
Heroes of Dragon Age
Heroes of Dragon Age
Dragon Age Legends
Dragon Age Legends
Dragon Age II
Dragon Age II

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Reviews View More

This adds the most interesting area to explore of the whole game. You walk over giant tree branches, and meet a cool tribe, and fight a cool dragon, good stuff.

Finished the main game + Descent + Trespasser in early 2020, but recently I've been coming back to the game to finish open world stuff I had left, so I decided to also start the DLC and it was a great choice! Hakkon brings a totally new region, with its own lore, main story and conflict. In a lot of ways, it's like any other region of the main game but better. It uses many of the open world systems and type of quests you can find in other zones but they feel more natural and necessary, and the narrative keeps things varied and interesting.

Yeah, it's another part of the map...

Most likely the best map in the game featuring visually stunning diversity and a clear storyline but little additional depth mechanically.
+ beautiful environments that aren't individually extraordinary but definitely make for a well-crafted exploration adventure
+ decent self-contained narrative that may fit anywhere in the main campaign
- same-old collectibles and hardly memorable side quests strewn about

In some ways, this is a dramatic improvement over the main game. Indeed, the Frostback Basin is a decent mock-up for what the zones in the base game should have looked like. There's a coherent narrative and some consistent theming that's completely missing in, say, the Emerald Graves, or the Hissing Wastes, or any of the other utterly fungible areas from the main game.

That being said, roughly one third of the content here is still meaningless fluff - the lack of editorial wisdom remains dire. "I believe more in the scissors than I do in the pencil" - that's Capote, and he's right on. I just wish someone at BioWare had listened while they were making this game (though, the same could be said of the equally turgid Mass Effect: Andromeda, so one wouldn't be wrong to assume that the misguided devotion to bloat is now a studio hallmark).