A remake of Dragon Warrior II
Remake of Dragon Warrior II released for the Super Famicom in the Dragon Quest I.II compilation. This remake includes updated graphics that retain the original look, sound of higher quality, and some changes in the gameplay and in the game world: certain locations are larger, some menu commands (such as "Stairs") are omitted, and there is a larger variety of items.
Also in series
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this is the definition of a game not aging well, everything it does is a step in the right direction from its predecessor yet all of it in unison makes it feel like a much more tedious experience nowadays due to being a lot less simpler and a lot more grindy.
it's a game that truly tests your patience but it's hard not to respect it for what it does nonetheless
it's a game that truly tests your patience but it's hard not to respect it for what it does nonetheless
(snes version)
A lot of what Dragon Quest is known for both mechanically and tonally was set up here--it's lighter than the original, with a greater emphasis on ~adventure~ and imaginative locations and fun little episodes, as well as more complex battles--and there were lots of moments where I could see the vision and was tricked (for a few minutes at least) into thinking it might be a masterpiece. Discovering the land from the first game, the bunny girl colosseum, the prince getting sick...was soul-breakingly mean but also charming, the haunting metaphysics of the final dungeon...so many places and moments that will stick with me.
Unfortunately this thing just ain't tuned quite right! It's a real blockbuster style sequel to the deeply contained, considered original, casting its net wide and catching less. It's too big for its own good, too bloated, and the near spiritually perfect number crunching of the first is now kind of a mess. Worst of all, in-between those great moments is...not much, emotionally. It's like 80% tonally empty, melancholic weight replaced with the dull reality of adventuring the world.
More water, more mountains, more slimes, and less to show for it all.
A lot of what Dragon Quest is known for both mechanically and tonally was set up here--it's lighter than the original, with a greater emphasis on ~adventure~ and imaginative locations and fun little episodes, as well as more complex battles--and there were lots of moments where I could see the vision and was tricked (for a few minutes at least) into thinking it might be a masterpiece. Discovering the land from the first game, the bunny girl colosseum, the prince getting sick...was soul-breakingly mean but also charming, the haunting metaphysics of the final dungeon...so many places and moments that will stick with me.
Unfortunately this thing just ain't tuned quite right! It's a real blockbuster style sequel to the deeply contained, considered original, casting its net wide and catching less. It's too big for its own good, too bloated, and the near spiritually perfect number crunching of the first is now kind of a mess. Worst of all, in-between those great moments is...not much, emotionally. It's like 80% tonally empty, melancholic weight replaced with the dull reality of adventuring the world.
More water, more mountains, more slimes, and less to show for it all.
Like the previous game, emulator speed up is an absolute must. Even more so with this game because it's so damn long and there's loads of backtracking.
With the first game I never had a moment where I was considering quitting but with this one, I considered it many times. It just quickly becomes so dreadfully boring and frustrating.
Some positives: I appreciate how much they tried to improve upon its predecessor.
With the first game I never had a moment where I was considering quitting but with this one, I considered it many times. It just quickly becomes so dreadfully boring and frustrating.
Some positives: I appreciate how much they tried to improve upon its predecessor.