Journey into a fantastical world on a quest for revenge in DRAGON QUEST MONSTERS: The Dark Prince. Psaro is cursed and is unable to harm anything with monster blood. Now, he must become a Monster Wrangler to create an army for battle. The hunt for high-ranked monsters takes Psaro through the ever-changing seasons of Nadiria and its unique environments, with rivers of bubbling lava, mysterious ancient ruins, and soaring towers of cake. Along the way, Psaro meets the kind-hearted elf, Rose, who joins his adventure to seek out ever-stronger monsters. The key to Psaro's success lies with synthesis: the ability to combine two monsters and create a stronger offspring. Each new creation brings Psaro one step closer to his goal of becoming the Master of Monsterkind.
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Even going off that assumption, though, there was just nothing right with the writing in that one. Toilen could have been a fun character, but pretty much only existed to take part in some contrived, unearned character beats. Rose was about as passive all throughout as her DQ4 incarnation, despite accompanying Psaro on his adventures. As for Psaro... him being a silent protagonist really hurt his characterization, and it really felt like anything he did was only because he had to in order for DQ4 to happen. One of his conversations with the Zenith Dragon was especially egregious. Maybe "I don't want to renounce my monster blood" means "I want to kill all humans" in the dragon language, I don't know. I know the game is technically an AU, but it feels like the writers weren't sure how much they should deviate from the original plot, other than making sure someone else did the worst of Psaro's war crimes so he could still be a sympathetic protagonist. Sadly, that fell flat for me since DQM3 Psaro wasn't enough of a character to elicit any feelings, be it sympathy or otherwise.
The villains... existed, I guess. I kind of wish the game had delved deeper into Psaro's messed up family dynamics. I mean, it ostensibly is about that, but it's hard to take seriously when it seems to be entirely told through Psaro getting his own backstory exposited back at him by random monsters. I love me some Evil Women so Azabel conceptually appealed to me but she only really showed up in one flashback and one fight so... eh.
Moving on to the technical side, the game doesn't look great. Sometimes the art direction makes it work (I do like the color palette of the circles of conquest) but environments overall reminded me a lot of Rune Factory 5: too big, too empty, with too-low-res textures. To be perfectly honest, I don't need everything to be Ultra HD Now With 4K Sephiroth Skin Pores; my main issue here is that despite looking straight out of the WiiU era, the game just doesn't run well. I saw some improvement in the lower echelons after updating the game to the latest patch, but when I got to the upper echelons everything was back to looking like a slideshow. In all fairness, I haven't tried playing the game docked, but I don't think it's unreasonable to expect it to run a little smoother than this in handheld mode.
I also wasn't a huge fan of the seasons gimmick. It was neat in theory, but in practice the places only reachable in a specific season were often just... empty. I think a lot of them were egg-spawning spots, but it's kind of a bummer when you get there and there's nothing. At least there's ways to cycle through seasons.
Oh, and there's day 1 DLC that should really have just been part of the game, because of course there is.
I've been overly negative, though, so I'd like to mention the things I did like. One big thing was, thankfully, the monsters! DQ as a game series is consistently full of delightful little guys. I don't know if the comments I've seen saying that the models were just ported from the 3ds entries are true, but despite the textures being a little blurry I really did like the animations and special effects, and this is coming from someone who tends to prefer spritework to 3d models. On the gameplay front, being able to make messed up little creatures was definitely a highlight, though I feel the exp scaling could have been a little more generous to make new monsters easier to catch up to speed. As it is, I made a cannonbrawler with bang virtuoso somewhere in the early mid game and never felt like it was worth swapping it out because it was coasting on its higher level all the way up to the final boss. A lot of these bosses are weak to explosions, huh?
I've also seen people complain about the voice acting, but I thought the actors were quite nice and competent, even if it felt a lot of characters shared VAs. I can live with that, though. I've played a lot of Bethesda games.
For some closing words, I'll say that I hope there's a next entry in the series, and that it's better than this. A franchise having low budget spinoffs is fine, but that one was just rough.
Esperaba que más mecánicas de los Monster joker se mantuvieran, pero al final resultó tener unos cambios propios que no terminaron de gustarme del todo, pero sin duda cumple y hace que la síntesis sea mucho menos tediosa
The monster collection of this game is different from other series, like Pokémon for example, as they are more about fusing them instead of capturing, you still can capture them, but the stronger monsters are obtained in fusion (synthese).
The combat aspect of the game is weird you can give them commands, but the game basically wants you to just let them fight, this is better seeing in the arenas, where you literally just set a role for each of your monsters then pray for them to not spam normal attacks, and also in some tougher fights, as they tend to heal and buff in better timing than commanded before the enemy moves. You can trust your monsters for the great majority of the game.
The story is meh but is not bad... something this game does that really is bad, is the "illusion of choice", there are times the protagonist do some choices invalidating the ones you make. Other things intervein and all result in the same outcome... it doesn't matter what you choose the game will do what it wants, you are not rewarded or punished in any way. I know that one is a classic in DQ games but it's specially annoying in this one, for the nature of the protagonist is different.
The soundtrack is classic DQ stuff, although there are some I did not heard before. But great as always.
And for the character design is where I say that, this was the main reason I've played this game... there is a reason why everything graphically related in this game sucks except the characters and monsters... only a legend could make such remarkable and amazing art. Seeing all those familiar creatures and characters, love their designs... that was my homage and my way to remember his work legacy, that is the way he will keep living through our memories, the inspiration and the will to create was already flourished in us fans, and will keep inspiring the new generations.
Thank You and rest in Peace, Akira Toriyama.