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Just a man with the review touch. I don't just play games, I love them.
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As the final conclusion to all of Fallout 4, this is a lackluster send off. The new sandbox and dungeons are for the most part fun to explore and the new weapons while mostly gimmicks are very unique. But if you want to do a morally good playthrough of this game and dlc, you will lose a large amount of content and may not even realize it. And the choice making/interesting ends Far Harbor had are sadly not here as the raider gangs are very one dimensional and lack the impact of the previous dlc.

This dlc sets out to introduce a new area, new weapons, new enemies, and a well crafted story that is far greater than the base game. Each faction is well designed and interesting enough to side with on repeat playthroughs along with good rewards. The new weapons really spice up what base fallout 4 lacked. And the new wildlife is some of the most intimidating and interesting yet. The only thing dragging it down is a dreadful hour long minigame sequence that feels very out of place.

This DLC is a short story that is overall very bland and generic. So why 3 and a half stars? You get easily the best and most customizable companions in the game from it. You want a super death bot with gatling guns or flaming swords? This is it. The variety in builds for robots is astounding and will make you never use base game companions ever again.