Dungeon Drafters

Dungeon Drafters

released on Apr 27, 2023

Dungeon Drafters

released on Apr 27, 2023

Dungeon Drafters is a mystery dungeon adventure set in a world where magic is cards, and cards are magic. Explore ancient ruins, loot rare cards and employ clever combos to defeat your foes and build the legendary spell deck that could save the world.


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Played the demo, very fun little game, Slay the Spire meets JPRG?

NOTE: only played the demo

another fun contribution to the genre, with just enough to make it stand out. the artstyle is nice, and i think the idea of having established characters is great, and i love the idea of character-themed decks.

unfortunately, something about it just didn't click with me. i think it was the feeling of drawing and using cards not satisfying me enough; i frequently found myself wishing i could do more with discards and draws. positioning also felt more like a chore than additional tactical depth.

maybe you see those features in the full game, but the demo didn't make me want to find out.

Que grata surpresa foi Dungeon Drafters. Esse jogo fez uma harmonia excelente entre turn based, card game e o equilíbrio entre habilidades, inimigos e progressão.
Mesmo tendo 5 biomas, cada biomas tem seus níveis a cada andar, você vai fortalecendo a medida que adquire novas cartas e itens fazendo com que a progressão não fique repetitiva.
E incrível ver que um dos meus jogos favoritos do momento foi desenvolvido por brasileiros ;)

Anfangs war ich eher abgeneigt, weil die Karten selbst kaum aufeinander aufbauen. Stärkere Karten machen schwächere Karten grundsätzlich obsolet.
Aber das sorgt dafür, dass man Stück für Stück ein besseres Deck zusammenschustert, bis man endlich die Dungeons abräumen kann.

Am Ende braucht man jedoch starkes Glück, da bestimmte Situationen bestimme Moves voraussetzt.
3 Fernkampfgegner und du hast nur Nahkampfkarten gezogen? Pech gehabt, du bist leider sofort tot.

Eingeengt und du kannst du nur schießen? Pech, mal wieder tot.
Dazu ist die Hubworld MMO-RPG Freewaremäßig. Niemand sagt etwas sinnvolles, von 5 Leuten bekommt man Quests, also rennt man die ab und lässt den Rest stehen. Hätte man sich auch schenken können.

This is clearly a game that has a lot of depth to it. There are five different deck archetypes with substantially different play patterns, which can be either mixed and matched or played on their own to create a stunning diversity of builds. For better or for worse, I mostly didn't engage with those builds. I just beelined to the most broken thing I could find and smashed my way through the rest of the game.

To be clear, this isn't a complaint. I love a game that gives the player the tools to break it in half, and my experience even once I'd found a few infinite combos was far from rote. Between extra enemy health bars, death effects, and combo-disrupting status ailments there was still plenty of strategizing to do on my way to killing the final boss in a single turn. And the fact that I was able to strategize, overcome those obstacles, and win so thoroughly even so is a mark of quality.

I do still think this game does put a bit too much of a thumb on the scale towards the power of its high-end cards in story mode. Every color has at least a card or two (rare and demanding though they may be) that completely cracks open the economy, and since you carry a single collection through the entire game this means that most players will eventually have a deck of tremendous power even if it's not quite as broken as mine. In a way, the card set seems more tuned towards a run-based game than a collection-based game.

It's possible that this actually does address that issue. There's a run-based mode that I never got around to trying, and it may be that that's where the game balance most thoroughly shines. But if that's the case, why hide it away?

Great artwork and music.
I'd rather it was a normal rogue-like without persistent deck building. Because of that there is a giant powercreep and you have to grind booster packs.
Enemy design sucks though, gl spending 10 minutes in one room becuase of infinite reinforcement with revivals and self-destructs.

UPD: it gets better after a few runs, give it a chance