Dungeon Munchies

Dungeon Munchies

released on Jun 06, 2019

Dungeon Munchies

released on Jun 06, 2019

Dungeon Munchies is a side-scrolling action RPG with a focus on hunting down creatures, cooking them, and eating dishes to gain certain abilities. The combination of dishes you choose to eat will impact your entire play style.


Released on

Genres


More Info on IGDB


Reviews View More

Good game, but the gameplay loop is too boring for me to continue playing, the combat is plain bad. Everything else is very interesting, but not interesting enough to keep me going.

fantastic game that needs to be played by all the people
the only flaw of this game is just the platforming is kinda suck
other than that, it is a great game

very nice game, almost complete :D i love food and fun fighting so great stuff

absolutely delightful. Satisfying gameplay, great visual design, and a story I really enjoyed. The conclusion of chapter one is phenomenal.

The story and the mechanics of this game were deeper than I anticipated and just clicked with me. It also turned out much longer than I thought it was going to be.

Playing this game made me feel like a fucking crazy person. Zombie working as a Chef Spirit's apprentice? That premise is right up my alley, but all the positive praise I've seen makes me feel like I played a completely different title.

LIGHT Spoilers

I am genuinely struggling how to properly convey my feelings on this title as I just finished earning the platinum and I just feel off about the whole thing. My brain wants me to rate it even lower but I have to give credit to a stellar idea and some impressive sprite work from many of the enemies. I would say most of the enemies are excellent from a visual design perspective. Because of all of this I did start the opening section pretty positive. It really wasn't until I made it through the games first chapter that everything started to fall apart.

I just hated everything else about this game. I hate its characters and boring presentation. I found its story muddled like a coffee shop script writer struggling to cut any bad ideas from the final product. It feels like they had three ideas for different games but since they only could make the one title they put their favorite ideas from all three. The tones don't match and it all feels like it would be a contender on a "worst of the year" anime top 10.

I found its combat and builds under baked as the screen filling attacks from most enemies push you into a box of just making a screen clear build to progress. The controls and player movement just don't feel right with a controller. I never was pushed to be creative with my meal combos. I found one thing that worked and it got me all the way to the end on the hardest difficulty. When I switched things up it just didn't feel effective. Some of these issues may be mute if playing on keyboard and mouse, but that doesn't stop the game from feeling too limited while trying to simultaneously offer so many choices.

I found the music range from decent to pretty forgettable. I actually can't speak on most of the OST as after the first chapter ended I put on my own playlist of fitting anime music.

That is kind of it. It's level design is mostly linear. It's ending kind of just happens and its over. Got my platinum trophy and everything. This game is at its best when it is doing the cooking thing and its enemies encouraged experimentation. The moment it switches lanes to its hi-sci-fi screen filling attacks I was out.

Honestly, take my words with a bit of salt as I am 100% an outlier here. At the time of writing I am the only person on this site to rate it a 1.5 and the game currently has 5,662 reviews Overwhelmingly positive on Steam. Trust me I wish I was one of those people.

You know how even at the best restaurant sometimes a bad meal sneaks by and gives a patron food poisoning? I'm that patron, and after this experience I won't be returning for seconds.