Welcome to an epic RPG world in which the town you build can grow from humble hamlet into a mecca for the land's most ambitious adventurers! The enterprising warriors that stop by your blossoming burg will defeat monsters and earn you money. Conquering dungeons and clearing out hordes of monsters will bag you loot to stock your shops. And if your hamlet flourishes, adventurers will want to set up house and settle down! Build training facilities like Combat Schools and Magic Labs to hone your heroic denizens' skills and boost your village's Popularity. The more faces that flock to your cause, the bigger the baddies you can beat! An all-new "Cauldron" feature also allows you to test your alchemic expertise. Toss items obtained from quests or shops into the Cauldron and your armory might receive a rare addition. No dungeon is too deep! Make your village the crown estate of this bold RPG narrative!
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Dungeon Village is a decent sim game that has a nice gameplay loop. The townbuilding function is the best part with many different buildings that you can make. The town size is smaller than I'd liked though even after the biggest upgrades. So by the end, everything feels too bunched up.
The quest system, dungeon exploration and battles are all automated and not particularly engaging, but I guess this works for this type of game.
The idea of being able to give equipment to the various NPCs, leveling them up and class changing is interesting, but it's not all that deep. They are mostly unnecessary too since you won't be able to make much use of them by the end when the good class characters start to appear.
There's pretty much no story unfortunately.
Overall, it's a very short game and it's pretty decent to play in-between bigger games. I wouldn't recommend spending more than 3-5 dollars on it though.
Any time I get a new phone this is often one of the first games I install along with Neko Atsume. It's Nice.
No, not really.
The UI was poorly designed for a controller. But even without the peripheral gripes, the core game experience just isn't that engaging. There were strange design decisions throughout - unable to rotate a structure in more than 2 directions, unable to partake in multiple quests concurrently, and useless classes.
To touch on the last criticism - there was really little point to the class system. By the end of the game, there is no value in using anything other than high-power archetypes like the Hero. The benefits you receive from lower classes, like Adventurer, Farmer, and Cook - do not overcome the loss in stat penalties.
So, the game boils down to the same experience every single run.