A combination of the words 'electricity' and 'bits', the elebits are an important part of how the world runs in this game's universe. However it seems they have vanished or gone on strike. Therefore it is the player's job to control a ten year old boy named Kai to use the Wii Remote as a zapper physics gun and uncover the hidden elebits. Objects have a specific weight and mass assigned to them that is realistic, however nothing really breaks as everything "bounces" as Kai targets them from a 1st-person perspective. Elebits found earn Kai an increase in his zapper's power, to lift or move heavier objects, similar to the Katamari games, as well as the ability to use various electrical appliances in the game world. Locations in the game include Kai's house, the street where he lives, an amusement park and other areas of the city.


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This game has an interesting premise and after playing it, it was executed competently. Using the controller to manipulate the world around you and find the Elebits hidden throughout was a fun and sometimes challenging time, and I enjoyed every minute of it. It is nothing groundbreaking or revolutionary, but I think this was one of the better launch titles for the Wii.

Interesting game. NGL I've always been interested in this game solely on just how nice the box art looked and had no idea what the actual game was about or how it played, so I'm happy to actually have seen what's behind that beautiful cover.

It's an FPS type thing where you use the wii pointer to aim and blast these little sprite-y dudes called elebits in order to capture em. Levels are set on a timer where there's a point quota that ya gotta meet and different elebits are worth different amounts of points. The main gimmick though, is that the elebits are hiding in various places and your gun happens to double as a phys/gravity gun that can freely lift and move all sorts of things. There are also specific elebits that level up your gun and allow you to manipulate heavier and heavier things, and every level pretty much ends up looking like a tornado went through it. There's a very visceral energy to playing this, just saying "fuck this tree" or whatever as you launch it into the stratosphere, or just ripping drawers out of desks and smashing through full closets looking for more mfers to blast. That being said though, this is a launch-window wii game that tries to deal with hundreds of dynamic physics items onscreen at once, and that much processing brings the wii down to its kniis as it struggles to keep any semblance of a smooth framerate going. The chunky FPS plus the fact that the sensitive pointer controls move the camera all around from all the shooting makes the game certainly a bit dizzying to play in long bursts. The later half of playing levels can also be a bit difficult to move around in thanks to all the shit that's thrown on the floor and the levels where you have to worry about not making noise/breaking certain things certainly add variety but feel antithetical to the games primal "fuck everything in this room up" vibe that the gameplay goes for. If anything, I wish this concept would be done again on modern hardware, especially in VR, as doofy make-a-mess-with-physics games are always popular there and the hardware can actually power it this time. Too bad konami isn't interested in doing anything cool anymore...

It's just some dumb mindless fun. If I had this game back in the day as a kid I probably would have enjoyed just throwing everything around, framerate be damned. Certainly worth a play, though you'd probably get a better experience playing this on an emulator or something where the game would run smoother and have widescreen. The OST is done by konami's A-team, with Bemani and Castlevania people working on it and it owns. There are even plenty of fun konami references strewn about, like how the arcades have real modeled bemani arcade machines (but no DDR cabs :C) and the creepy bunny thing from silent hill as the mascot of the amusement park levels (which I haven't played any silent hill games, but isn't that like not a good character to be a kids mascot?). The in-game visuals are pretty just existent for a wii game, but the key art and cutscene art is absolutely wonderfully drawn with an excellent dream-like use of color and lighting, like I said before the artwork was literally what drew me to the game in the first place. With how wholesome and pleasant that artwork looks, I sure bet the main artist went on to become famous for other absolutely pleasant and wholesome things!

Fuck you Sigmatangent on Backloggd

A child-friendly first person shooter, Elebits is a unique game with an interesting game mechanic. You control a "capture gun," that can carry and throw objects to reveal hidden creatures called "Elebits". By shooting Elebits, you charge up your gun which allows you to pick up heavier objects to find more Elebits. The game has a robust, yet slightly unrealistic physics engine (picture catching butterflies in G-mod) and an excellently customizable level editor. This game is plagued with overly-long / tedious missions, lack of variation, lackluster graphics, and some slowdown, but is still pretty damn good. Multiplayer is frantic and exciting, but unbalanced. Called Eledees in Europe.

Very cute game that uniquely takes the first-person shooting genre and makes it entirely non-violent! Very, very short in story - but has fun multiplayer aspects that keeps you from tiring from it too quickly. Controls to spin can get a bit nauseating though, so watch out.

It's absolutely hilarious using the Wii Zapper for this thing, too.

3/5