Elibean Nights

Elibean Nights

released on Sep 23, 2017
by Arch

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Elibean Nights

released on Sep 23, 2017
by Arch

Elibean (formerly Elibian) Nights is a fan-made “sequel” to Fire Emblem: Blazing Sword. The game follows the stories of Blazing Sword’s cast between the end of Blazing Sword and the beginning of its Japanese-only follow-up, Fire Emblem: Binding Blade. It was originally inspired by the BSFE games, and Arch’s personal reading of 1001 Arabian Nights (hence the title). The story centers around several different “tales,” which are are similar to a standard Fire Emblem chapter. The main difference, however, is that each tale is completely independent. The cast of the first tale will not carry over into the second, and while some do link together (for example, Tales 1, 2, and 3 provide the backdrop for Tale 5’s events), the plots are independent of each other. At the center of the game is a hub, the “Tale Select,” which also grants access to view Achievements, Bonus Content, toggle the difficulty settings, and, of course, choose a tale to play/replay. The classic Fire Emblem elements are all intact. Each unit has a personality and a story which contributes their unique characteristics to the overall tale. Although unit deaths are not permanent (if a unit dies in a tale, when you replay that tale the character will return), the tactical choices you make have an effect on the outcome of the stories. All of Blazing Sword’s surviving playable cast (and some of its non-playable cast) make an appearance, with some guest appearances by Binding Blade and Immortal Sword characters. Elibean Nights features a total of 16 playable maps, 19 achievements, and plenty of new story content. The final standard chapter was completed in 2014, but development of additional bonus features continued until final cancellation in 2019.


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map design ranges from not good to terrible and story wise it's a toss up of whether or not you get a story that understands/respects the characters, one that's a downright character assassination that misses the point of them entirely, or one that's just fan-fictiony for the sake of having a character you recognize on screen. it doesn't help how much stuff is shoehorned in from a fangame which makes it less of a "here's a fangame about what happened in the 20 years between 6 and 7!" and more "here's a fangame that expects you to be as excited to see glup shitto from immortal sword as you are to see hector"

really cool concept though, i like the idea of a fire emblem game that's a bunch of separate stories you can tackle in any order and would love to see something like this handled with more care for the source material and game design sense