Eversion

Eversion

released on Dec 29, 2008

Eversion

released on Dec 29, 2008

The Princess of the Flower Kingdom has vanished! She was taken by the Ghulibas of the north, and it is up to brave Zee Tee to rescue her. On his quest, he - and you - will discover the hidden lands behind the peaceful kingdom, and come face to face with secrets that will set you on edge!


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Generic Sega Master System-esque platformer deliberately subverted by a very slight multiverse twist, which takes Link to the Past's white lodge / black lodge conceit and quadruples it. While the cute-thing-secretly-evil motif is done to death and usually obnoxiously edgy, I'll take a game that attempts to weave its scary elements into its design over the current interminable trend of walking-sim mascot horror or copy-paste low-poly Silent Hill knockoffs. Unreal Engine lighting templates don't create more interesting "creepypasta" games; thoughtful game design does.

Still, you can grasp that the aesthetic, while intentionally simplistic, lacks enough of an anchor to establish real personality. The movement doesn't feel great here, either, leading to more than a few needless game overs. Arguably worse, the puzzles are just not quite at the level of sophistication that may have elevated the game to an actually memorable status for its day. The last couple of stages — that is, the last proper level and then the bonus stage — were complicated enough that they had me scratching my head for about as long as I spent on the rest of the game to that point. I was just wanting to dig more out of the layered conceit, and then it ended. Probably right when it needed to, though.

Added a half star for the fact that this remarkably came out in 2008, amidst a burgeoning but largely by-the-numbers indie scene. Subtracted a half star because the music could be so, so much better.

i remember my brother had this game on his laptop and every once in a while i'd try to play it
i knew about the whole mirror world thing or whatever it is in this game but i had no idea how to actually do it
so i'd basically play for a couple minutes, not know what to do, get bored and go play something else like tf2
i was an EXCELLENT gamer back then

The game's concept is alright but I just can't highly rate a game that relies so much on the cheap difficulty tricks you find in very old plateformers, such as placing a block right above the character so that your jump will end up killing you because you got blocked and forcing you to do near pixel perfect jumps.

Because of these things, the game gradually becomes tedious to play. Its concept doesn't do much either at some point, it's just a repetition of the same thing over eight layers and only one of them has special gimmicks. I was mainly interested in the game because of its scare factor and the description as "sadlet", but there's nothing "sad" in this game (there isn't a story at all) and the horror is just on the surface. Even the music is pretty tedious and repetitive.

Eversion's "secretly spooky" premise is actually made quite obvious from the start. As a puzzle-platformer only the bonus stage is interesting, but I have to give it points for its convincing bargain-bin graphics and creepypasta influence.

Another game that uses the ideas from the guy with the funny cat name. Pretty solid platformer that has a good twist.