Reviews from

in the past


Generic Sega Master System-esque platformer deliberately subverted by a very slight multiverse twist, which takes Link to the Past's white lodge / black lodge conceit and quadruples it. While the cute-thing-secretly-evil motif is done to death and usually obnoxiously edgy, I'll take a game that attempts to weave its scary elements into its design over the current interminable trend of walking-sim mascot horror or copy-paste low-poly Silent Hill knockoffs. Unreal Engine lighting templates don't create more interesting "creepypasta" games; thoughtful game design does.

Still, you can grasp that the aesthetic, while intentionally simplistic, lacks enough of an anchor to establish real personality. The movement doesn't feel great here, either, leading to more than a few needless game overs. Arguably worse, the puzzles are just not quite at the level of sophistication that may have elevated the game to an actually memorable status for its day. The last couple of stages — that is, the last proper level and then the bonus stage — were complicated enough that they had me scratching my head for about as long as I spent on the rest of the game to that point. I was just wanting to dig more out of the layered conceit, and then it ended. Probably right when it needed to, though.

Added a half star for the fact that this remarkably came out in 2008, amidst a burgeoning but largely by-the-numbers indie scene. Subtracted a half star because the music could be so, so much better.

The game's concept is alright but I just can't highly rate a game that relies so much on the cheap difficulty tricks you find in very old plateformers, such as placing a block right above the character so that your jump will end up killing you because you got blocked and forcing you to do near pixel perfect jumps.

Because of these things, the game gradually becomes tedious to play. Its concept doesn't do much either at some point, it's just a repetition of the same thing over eight layers and only one of them has special gimmicks. I was mainly interested in the game because of its scare factor and the description as "sadlet", but there's nothing "sad" in this game (there isn't a story at all) and the horror is just on the surface. Even the music is pretty tedious and repetitive.

Another game that uses the ideas from the guy with the funny cat name. Pretty solid platformer that has a good twist.

This review contains spoilers

This has sadly aged like milk because of how much more popular creepypastas are now, not to mention that it doesn't have much content, but it will always have a small but important place in my heart.

Even if you’re not sick of this gimmick yet, the game is still a rudimentary platformer with barely functioning hitboxes and some of the worst, most irritating audio design in the world.

Read the full review.


eversion (noun): a turning or being turned outward or inside out.

Eversion is a cutesy platformer about flowers and trees and the sun and happy things. It's just a game where you jump on monsters, rescue a princess, you know, just like your average heroic quest. Or is it?

It's a game with a twist, one that, as soon as the main gameplay gimmick is introduced, could be seen coming from a mile away even a decade ago, even before a gazillion indie games would try the same thing in the years that followed. Nowadays, Eversion feels like a bit of a relic.

Credit were credit is due, though, it's a functional game, unlike many other gimmick platformers of its time.

the first game to ask the question "what if mario was FUCKED UP"

Cool gimmick! It'd be really swell if this were developed into a bigger game, but as-is it's well executed here.

A very short and simple experience platforming wise, but it gets quite tricky with its puzzle and exploration elements if you're going for the good ending. It also has some darker elements throughout that you really wouldn't expect at all, though that's something best experienced yourself.

i love this game, i love its tricksy level design and its creepy vibes

i remember my brother had this game on his laptop and every once in a while i'd try to play it
i knew about the whole mirror world thing or whatever it is in this game but i had no idea how to actually do it
so i'd basically play for a couple minutes, not know what to do, get bored and go play something else like tf2
i was an EXCELLENT gamer back then

Eversion's "secretly spooky" premise is actually made quite obvious from the start. As a puzzle-platformer only the bonus stage is interesting, but I have to give it points for its convincing bargain-bin graphics and creepypasta influence.

Para 2008, foi bem maneira a experiência.

The most notable game of an indie gamedev contest it didn't even win. The trick of Eversion is even if you know what it is really about (and the original freeware opened with a Lovecraft quote so it's not exactly subtle about it!) there is still plenty of sights and surprises in this game to keep you on your toes, along with multiple and secret endings to find.

I liked this game.

This game really pleasently surprised me, while it may look like a simple platformer what you will find in this game is a wonderful puzzle experience with a great twist and gimmick, the game utilizes its gameplay gimmick really well for some fun and challenging puzzles, especially for collecting all the gems, altough sometimes the game can rely a bit much on going back and forth over and over again which can get repetitive, but this is not an issue of the whole game just a few instances, the game is very short but i dont think thats a fault at all since it accomplishes everything super well in its playtime and leaves you satisfied and doesnt go on for too long, overall this is a wonderful puzzle and platformer game

eversion becoming uncanny

(fun short game i liked it)

A fun game with a interesting gimmick. Short, but sweet experience.

Played on steam version. Love the concept. Very simple yet enjoyable. Some frustrations with checkpoints.

even tho id played it before ages ago i still had quite the ride playing it. my game crashed a few time and im still not sure if that was an issue with wine or if it was built in, and i think that's very endemic of the kind of mechanical strength in games eversion taps into.

Cool! A little alarming! But Neat! Too lazy to get the good ending but I am glad I played it.