Experiment 12

Experiment 12

released on Jul 26, 2013

Experiment 12

released on Jul 26, 2013

A chain game that consists of 12 chapters each created by 12 different indie developers.


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Me ha encantado, qué juego tan chulo. Para ser de 2013 está súper bien hecho y rebosa muchísima originalidad. Nunca he jugado a algo así. Me ha dado ganas de buscar más proyectos como este.

Lo malo es que hay algunos juegos peores que otros, y un par de ellos ni si quiera he conseguido que abriesen y he tenido que verlos en Youtube. Igualmente me ha sorprendido muy gratamente.

Uneven. The guy who made Chapter 11 really dropped the ball. But some of the chapters, especially the earlier ones, are really fucking cool.

Experiment 12 was extremely formative on me as a developer. There honestly wasn't anything that I played at the time that was like this anthology - definitely for worse in some respects, sure, but also for better. And with the indie-success of CHAIN /CHAINGED from the Haunted PS1 community, I think I was not the only one whom this collection influenced!

I'm not excusing these games' flaws, by the way - they are absolutely very rough around the edges, narratively loose, and occasionally incoherent. There is also one specific one that I could never quite wrap my head around - the only game in the collection that's in early-Unity 3D? But it's staggering what amount of creativity and strength in controlling aesthetic basically all the games in this portray.

In art as in science, an experiment can fail, or it can succeed; but no matter what, the makers and others taking note will learn from it. And I certainly did! And I think that, if you can get this thing to run, you might, too.

If there is anything from its period that demonstrated the transitional growing pains of The Indie Gaming Scene(tm), then look no further than here.