Fire Emblem: Genealogy of the Holy War

released on May 14, 1996

Fire Emblem: Genealogy of the Holy War is a Japanese Super Famicom tactical role-playing game developed by Intelligent Systems and published by Nintendo. It was released on May 14, 1996 in Japan. It is the fourth title in the Fire Emblem series, the second Fire Emblem title for the Super Famicom, and the last game produced by the late Gunpei Yokoi. It was released on the Japanese Virtual Console service on January 30, 2007. The game was originally to be titled as Fire Emblem: Light Inheritors.

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ول يا فرق الجودة من اخر جزء
ابتداء من هنا بدأت اشعر ان سلسلة فاير امبلم صار لها أساس ينبني عليه
صارت في قصة حقيقية لشخصيات يسوى انك تهتم لهم
هذه و الجزء اللي بعده افضل ألعاب فاير امبلم

Deis do ano passado tentando zerar, e enfim consegui. Jogo muito bom, sou uma pessoa bem pouca acostumada com JRPG tático, e também não sou muito fã do gênero, porém, esse aqui eu de verdade curti, virou um dos meus jogos favoritos.

BEST FIRE EMBLEM BUT IT'S STILL FIRE EMBLEM hoooooooooooooooooooooooooooooooooooooooooooooooooooooonk shoooooooooooooooooooooooooooooooo

Traditional fire emblem fans love to crank off genealogy as le greatest of all time but i am going to say it it's not even that great. By far the least forgiving and player friendly game in the series between the pawn shop , inheritance and time gated child time skip, it's very difficult to play this game without a guide pulled up on the other monitor. To make up for there only being 12 chapters each chapter is 4 chapter stapled together and traversing these gigantic maps with unmounted units just plain sucks, especially when the enemy forces is just 12 guys standing in a 3x4 square. Writing and world building is way ahead of the curve compared to the rest of the series but that's not saying much and even still is overhyped.

This review contains spoilers

It's good

(horse emblem, here we go)

i personally, REALLY like genealogy. it won't be enjoyed by some, but depending on how you like your fire emblem games you're either gonna love it or hate it i feel

you can tell some units are just built completely different. sigurd is a pre-promoted lord who gets a silver sword on the first chapter, and once you get 50 kills you get a critical bonus on it, meaning more likely than not, sigurd is going to one-round every unit in the game

then part 2 happens

shit does not change. mfs with wind tomes giving them +20 spd, ares simply existing, etc.

genealogy is a power fantasy game and i love it