Fire Emblem: The Binding Blade

Fire Emblem: The Binding Blade

released on Mar 29, 2002

Fire Emblem: The Binding Blade

released on Mar 29, 2002

Fire Emblem: The Binding Blade is a Japanese tactical role-playing game developed by Intelligent Systems and published by Nintendo. The game was released on March 29, 2002 in Japan, is the sixth game in the Fire Emblem series, and the first of three games in the series that have appeared on Nintendo's Game Boy Advance handheld. It was the last Fire Emblem game to be released exclusively in Japan until the release of Fire Emblem: New Mystery of the Emblem. The Binding Blade was followed by a prequel, Fire Emblem: The Blazing Blade, set twenty years earlier.


Also in series

Fire Emblem: Path of Radiance
Fire Emblem: Path of Radiance
Fire Emblem: The Sacred Stones
Fire Emblem: The Sacred Stones
Fire Emblem: The Blazing Blade
Fire Emblem: The Blazing Blade
Fire Emblem: Thracia 776
Fire Emblem: Thracia 776
BS Fire Emblem: Archanea Senki-hen
BS Fire Emblem: Archanea Senki-hen

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Had a lot of fun playing as scuffed as possible and being surprised at how willing the game was to accommodate me with free, powerful prepromotes the further the game went. Lots of great memories and tense situations playing this one, hit rates kind of blow though and the level design is quite bad

O nascimento da era de ouro de Fire Emblem. Foi o que originou muitos conceitos pica pra franquia, mas ao mesmo é tão SNES, nn sei dizer, acho que o 7 e o 8 brilham muito mais

made it about to mission 13, doing an ironman and got my shit scuffed

i think that everything that made rekka no ken great is here but this is three failed playthroughs now, two out of apathy and now this one. the maps are too big, i feel like the enemy power ramp is too quick, i dunno. i remember running into this even when i was reloading fights, it just required too many reloads of long fights. and i refuse to get better or smarter!

to be real tho i really do like the idea of doing ironman playthroughs in these games, but without the freedom to train back benchers (they get mulched by a random wyvern knight) its pretty precarious. i might try rekka no ken this way, we'll see if that works out better.

stray thoughts:
1. its cool that roy can marry his social studies teacher
2. echidna is the baddie of all time

I love wasting 5 turns fighting the boss on the throne

After Shouzou Kaga's departure from Intelligent Systems, it feels like they weren't sure what to do next. While all Fire Emblem games make use of the character archetypes established in the original Fire Emblem, the early game recruits are functionally identical to Shadow Dragon's. You even start the game with an identical set of units to Shadow Dragon, minus a stand-in for Caeda. This improves as the game goes on.
The maps seem to borrow from past Fire Emblem as well. The large waves of reinforcements and overall large size of maps make some chapters play out like a small Genealogy map. The layout of Chapter 7 of Binding Blade is Thracia's Chapter 6.
The Binding Blade is post-Kaga Fire Emblem at it's core. If you strip away all the bells and whistles of every succeeding Fire Emblem game (maybe not Three Houses though) this is the game you're left with. And it's good.

melady is one of the most fun units to use in the entire fire emblem franchise. unfortunately the maps kind of suck sometimes