In the year 2096, the Wanzer ("Walking Tanks" mecha) form the backbone of many military forces. The European Community is enjoying a period of relative peace when it is surprised by sudden attacks on German bases from a mysterious force. To investigate, it is decided to send the EC Armor Tactics Research Corps, also known as "Durandal". Inside the Durandal, a young new recruit, Elsa soon finds herself caught in an international plot. Meanwhile, the nation of Venezuela, is attempting to secede from the Unified Continental States (U.C.S.). UCS Forces are sent in to restore order and dispose of Governor Diaz. During a routine patrol, Sgt. Darril and his patrol witness a cargo plane being shot down. Heading to investigate, they soon discover it was a plane carrying part of Diaz's gold. For demoralized UCS soldiers like Darril, this smells like opportunity... Front Mission 4 is a turn based strategy game where the plot switches between two different theaters of operation: Elsa and Darril. Controlling the wanzer forces of either character, the story progresses simultaneously. Most battles take place on an overhead map divided into a Player phase and an Enemy phase. Typically a wanzer can move once and use his remaining Action Points (AP) to fire on the enemy or use an ability. Success in battle earns Experience Points, which are traded in for new abilities, such as Rapid Fire or Evasion bonuses. Each character has a set limit of Skill slots, which are filled up differently by abilities. While each character starts with a preference in skills, there is no limitation on what any pilot can learn. Money, found during on the map (along with items) or earned after a successful battle, can be used to upgrade wanzers and purchase new weapons.


Also in series

Front Mission 5: Scars of the War
Front Mission 5: Scars of the War
Front Mission: Online
Front Mission: Online
Front Mission 2089
Front Mission 2089
Front Mission 3
Front Mission 3
Front Mission Alternative
Front Mission Alternative

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This is just a really excellent TRPG

Gameplay is really funny, lets you play in a variety of playstyles: from hyper-aggression to slow turtling, and the "link" mechanic just makes you feel like such a genius (or absolute moron) at times, it's really great.

The story as well is really fun, it feels very grounded initially but gets kinda anime by the end with how the characters are portrayed, still. I like the character diversity!

Visuals are incredibly gray and muted, which I personally really enjoy considering the game's setting, it has a really industrial and brutalist feel to it.

Sound effects are honestly one of the game's real highlights, the sound of a rifleman's shot landing into the body of a wanzer makes my brain create the happy chemicals.

Really liked this one! Looking forward to playing its sequel!

Turn based mech combat. It's got all sorts of customization and min-maxing.

Front Mission 4 represents a return to traditional FM combat, without the cheesing of the eject/capture mechanic that was a hallmark of FM3. I recommend the game as a solid tactics experience, but if you've played FM3, I also recommend resetting expectations regarding combat. Combat focuses on the link system which makes tactical choices more meaningful, and improves the flow of combat to make it feel like a true squad-based game rather than isolated engagements or tediously dog piling an enemy one at a time. While the combat is enjoyable, writing and characterization is lacking compared to FM3 despite a more unique cast. Story progression isn't terrible, but feels disjointed and perhaps should have had split campaigns instead of the Game of Thrones approach. Overall an enjoyable experience and would consider NG+ which lets you to play the game with fully skilled up characters to allow for fun squad setups, e.g. all snipers.

I could listen to these voice actors say WAN-zers all day long.

One console generation later, Front Mission 4 suddenly changed course in both setting and systems. Less industrial-futuristic and more modern, it's also the most 'RPG'-esque of the series, complete with a virtual job class system dependent on equipping specific gear. Its massive open battle maps unfortunately feel dull and empty in some places, but the city levels stand out - their maze-like structure and thin paths produce some super tense situations bordering on the claustrophobic. Other features fall a little flat, both in the super punishing main missions (that force grinding to recoup losses in battle casualties) and the weaker cast, despite standing apart with its multiple perspective storyline and a unique european female protagonist.