Reviews from

in the past


This is just a really excellent TRPG

Gameplay is really funny, lets you play in a variety of playstyles: from hyper-aggression to slow turtling, and the "link" mechanic just makes you feel like such a genius (or absolute moron) at times, it's really great.

The story as well is really fun, it feels very grounded initially but gets kinda anime by the end with how the characters are portrayed, still. I like the character diversity!

Visuals are incredibly gray and muted, which I personally really enjoy considering the game's setting, it has a really industrial and brutalist feel to it.

Sound effects are honestly one of the game's real highlights, the sound of a rifleman's shot landing into the body of a wanzer makes my brain create the happy chemicals.

Really liked this one! Looking forward to playing its sequel!

Front Mission 4 represents a return to traditional FM combat, without the cheesing of the eject/capture mechanic that was a hallmark of FM3. I recommend the game as a solid tactics experience, but if you've played FM3, I also recommend resetting expectations regarding combat. Combat focuses on the link system which makes tactical choices more meaningful, and improves the flow of combat to make it feel like a true squad-based game rather than isolated engagements or tediously dog piling an enemy one at a time. While the combat is enjoyable, writing and characterization is lacking compared to FM3 despite a more unique cast. Story progression isn't terrible, but feels disjointed and perhaps should have had split campaigns instead of the Game of Thrones approach. Overall an enjoyable experience and would consider NG+ which lets you to play the game with fully skilled up characters to allow for fun squad setups, e.g. all snipers.

Great strategy RPG, but it felt very jarring to switch back and forth between Elsa and Darrel, and their respective plot threads felt barely connected. Honestly would have been better to have 2 separate campaigns, rather 1 intertwined like this.

A solid tactical strategy RPG, but the story is flawed. It definitely feels like large chunks of the game were cut, which is a shame because of how fun the combat systems are.


Turn based mech combat. It's got all sorts of customization and min-maxing.

I could listen to these voice actors say WAN-zers all day long.

One console generation later, Front Mission 4 suddenly changed course in both setting and systems. Less industrial-futuristic and more modern, it's also the most 'RPG'-esque of the series, complete with a virtual job class system dependent on equipping specific gear. Its massive open battle maps unfortunately feel dull and empty in some places, but the city levels stand out - their maze-like structure and thin paths produce some super tense situations bordering on the claustrophobic. Other features fall a little flat, both in the super punishing main missions (that force grinding to recoup losses in battle casualties) and the weaker cast, despite standing apart with its multiple perspective storyline and a unique european female protagonist.

Focus on a new link system where multiple characters chain attacks together or help to defend. Larger battles with allies. Story is decent, the usual political/revolutions/military affairs of FM setting, not as much time with characters as the story is split between two groups. Always a fan of overthrowing US backed dictatorships, or a game's equivalent. Nice to see unit XP shared based on everyone who had done damaged or healed damaged taken from destroyed enemy units. Sounds good and portraits look nice but the environment are often dull and it would be nice to have more active battles like FM2 (but with acceptable loading times), look of fights are improved with multiple units attacking through the link system though. Weather and day/night cycles as stages go on with different effects.

The random ability activation has always been an odd series feature that makes it unlikely that you would want to use certain abilities. No eject/capture in this game, didn't get huge use but it would have been nice to see it kept and used in a more interesting way. Dull combat simulations that take up a lot of your playtime but likely to want to do them for the experience.

Criminally underrated strategy game, and sadly, clearly unfinished when you get to the end. You don't realize how unfinished until you GameShark the unreleased parts, nevermind the story elements left unrealized at the end.

Regardless, the engine and gameplay are fantastic.