Ghostbusters: Sanctum of Slime

Ghostbusters: Sanctum of Slime

released on Mar 22, 2011

Ghostbusters: Sanctum of Slime

released on Mar 22, 2011

Strap on your proton packs for an all-new Ghostbusting adventure! Ectoplasmic threats are spawning all over New York, and only you and your team of rookie Ghostbusters can stop them. Choose from 4 new playable characters. Hop in the all-new ECTO-4WD and blast your foes with a medley of destructive weapons. Battle against the hordes of evil entities alone or with a team of friends through local or online multiplayer co-op. Show them you ain’t afraid of no ghosts!


Also in series

Ghostbusters: The Video Game Remastered
Ghostbusters: The Video Game Remastered
Ghostbusters
Ghostbusters
Ghostbusters Pinball
Ghostbusters Pinball
Extreme Ghostbusters: The Ultimate Invasion
Extreme Ghostbusters: The Ultimate Invasion
Extrme Ghostbusters: Code Ecto-1
Extrme Ghostbusters: Code Ecto-1

Released on

Genres


More Info on IGDB


Reviews View More

The guy isn’t even holding the weapon right… on the box art… what a fail. Fuck this game.

Played this as a kid thinking it was a follow up to the best licensed game ever made. Not only bad, but a massive disappointment

I love Bridget and the moments where Alan goes "Shut up, Bridget", I don't remember much else besides that and Movie Busters wanting a break. This is an okay Diablo style camera game, I ended up using a trainer to beat this thing after a point back when I played it in 2014. That was a much less experienced teenage me playing this and it felt fine but too hard to me and I had assume it was hard simply cuz of my skill level. But I wonder how would I feel about it if I played it now and if the difficulty is truly a skill level thing or how the game is, oh well.

I'll never get the four hours of my life that I wasted on this game back.

For anyone reading this: don't play the original mode. Playing alongside the AI is horrible and I really don't care about the in-game interactions. The LONE HERO mode is the way to go: the fights are harder, not having 4 proton beans in the screen at all times makes enemy patterns much more readable and enjoyable, and there's no ingame dialogue. This makes some moments awkward as the scenes with dialogue stay in there without much happening, and the difficulty becomes insanely unbalanced and jank at times... but you know what? It makes the game a decent time! (if you don't mind the jank)