Gibbous: A Cthulhu Adventure

Gibbous: A Cthulhu Adventure

released on Aug 07, 2019

Gibbous: A Cthulhu Adventure

released on Aug 07, 2019

Gibbous - A Cthulhu Adventure is a comedy point 'n click love letter to classic-era Lucas adventures, HP Lovecraft, Hitchcock and many, many others. A lighthearted spoof of the Cthulhu Mythos, Gibbous will have you controlling 3 protagonists, dealing with strange cultists, ancient voodoo, and Dead Cthulhu himself. Well, "dead" is just a matter of opinion... Everything revolves around the dreaded Necronomicon and how it affects the protagonists' lives. Grizzled detective Don R. Ketype wants it because he always gets his man (or book); and easy going, easy living librarian Buzz Kerwan stumbles upon it and accidentally transforms his cat, Kitteh, into a talking abomination, thus setting on a quest to return her back to cathood.


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Sights & Sounds
- The hand-drawn animation throughout is very nice. I enjoyed the style; the cutscenes almost looked Disney-like
- The set pieces are also well drawn and interesting
- Most of the voice acting is pretty decent, but the performances are a little uneven. It doesn't help that Kitteh's English voice is a bit grating
- The music provides sufficient ambiance, and the credits song is a banger

Story & Vibes
- I didn't go into the story expecting much beyond some Lovecraftian lore and a few jokes, but got a fairly intricate cultish detective story instead
- That said, the story isn't without its weaknesses. It loses steam in a few places (first Fishburne section and most of the time spent in Romania), and some locales feel underutilized (Paris)
- There's a few chuckles here and there, but a lot of the humor didn't land. The funniest parts to me were the references to the silliness of other adventure games
- The subtitles are appreciated, but there's several misspellings throughout the game

Playability & Replayability
- It's a point-and-click adventure game, so you'll be clicking on stuff to try and get clues, rubbing items on objects in the hopes that something happens, and mashing items together because you think they should combine, even though they don't
- Got all the achievements, so I don't think I'll be returning to this one

Overall Impressions & Performance
- In spite of some blemishes, the game was still a pretty good time. The effort and heart put into the game are evident
- Ran perfectly and without any performance issues

Final Verdict
- 7/10. An interesting game with a little humor and an intriguing mystery. Definitely worth adding to your wishlist for a sale

What can you expect from three Romanians going on Kickstarter with another recreation of all the legendary Point'n'click adventures we all love? Yeah, you'd think Gibbous - A Cthulhu Adventure is just another one of those nice ideas addressing our nostalgia, that will turn out bland after the introduction or trailer material, but this one's different.

Stuck in Attic created beautiful and flawless animations on plenty of hand drawn backgrounds just like it would be the next modern installment after Monkey Island 3, Discworld and Broken Sword and you might want to forget studios ever attempted going 3D after fully interactive cartoons were just on the doorstep. They totally went out of their way to make Gibbous completely dubbed in English and include lots of details they could have already gotten away without.

As a first release Gibbous - A Cthulhu Adventure might not be 100% perfect when it comes to writing. The developers are great in including reference without rubbing everything in your face and the mix of a playable private detective, a slacker and his talking cat are an awesome base to go from, but I somehow had a hard time picking the game up again for another session without being able to explain why.

Maybe one thing bothering me was you've got a lot of hotspots to interact with, though it's mandatory to find out when a special ability like involving the cat is required, too often the result will be the same "won't do that". That's something they maybe wanted to elaborate in vein of the Edna & Harvey games for instance, but didn't have the resources for anymore. Loving to explore the environment especially once the scenery expanded this became a little frustrating.

For what Gibbous - A Cthulhu Adventure might lack in that last bit of refinery of storytelling to keep drawing me in all the time, it really offers a lot of smaller gags and spoofs to keep being entertaining. Making this a comedy loosely based on lovecraftian myths isn't much more than a general theme for a mystery in the middle, but probably a good lever to click with popular culture. In my opinion wordplays with locations like Darkham and Fishmouth are good examples for when they're overdoing the comedy, but that's my personal humor.

I understand Stuck in Attic wanted to pay tribute to their Transylvanian heritage by including some funny scenes over there as well and though this offers some of the best moments, actually modernizing the Monkey Island sword fight as a rap battle and putting the mechanics in question at the same time by omitting the learning process, that side plot feels quite random and out of focus. It's promising though for the announced next title Near-Mage that's supposed to take place in Transylvania.

Though some characters you cooperate with are only functional to close gaps between chapters, the general writing of NPCs is a very strong point of Stuck in Attic's design and they're very good at emphasizing quirks to make them unique and funny. I like the somber tone between the lines and the cynical cat was something they could have even expanded on.

I have a hunch the designers either wanted to focus on the storytelling or had a modern puzzle design in mind for Gibbous - A Cthulhu Adventure, because almost everything fell into place quite naturally for me. That however leaves a slightly bitter taste on my tongue that it could have been a little less straight in thinking. I'm totally fine not having to consult a guide for moon logic and I appreciate the absence of too many red herrings, but I would have liked just a notch more challenge.

Towards the end they try to create that by puzzle mechanics you could actually crack by just trying hard enough, but they always manage to leave enough hints to solve them on your own. It just requires knowing what to do with the information and then it's possible to apply logic. That's fine, it's probably a more user friendly way to do it, but I'm missing some of the best surprises you could get out of the classic Lucas Arts adventures.

At least they also don't have you hunt pixels and that's where the engine is very convenient, even on the Switch version of Gibbous that I got, because it caught my attention instantly on the eShop being on sale for a fiver.

Gibbous - A Cthulhu Adventure actually plays quite nicely via touch screen especially for the zoom in feature that helps admiring the art's beautiful details. But you can do just the same on your Pro Controller for instance and it doesn't take long to learn all functions. Popping up the inventory and menu, highlighting all hotspots or of course clicking on a hotspot to reveal icons to pick between commands is very pleasant.

So there's really no reason you shouldn't try Gibbous - A Cthulhu Adventure if you're just the slightest fan of gorgeously animated Point'n'click galore, because you very well will get your money's worth in about 11-12 hours of gameplay, which is a good duration for these programs in my opinion.

Is it an instant classic? That might depend on your reception, but the overall quality can't be denied. It sure has more substance than The Wardrobe, another too overlooked genre highlight I've written a review about some months ago. As another suggestion for further reading The Innsmouth Case comes to mind, because it's the more hilarious Lovecraft spoof in writing, but it can only be that as an illustrated interactive novel.

We definitely shouldn't measure Gibbous - A Cthulhu Adventure by the romanticizing memory of the moments we had with what we consider classics. Have you played games like Maniac Mansion or Zak McKracken lately for example? Some references can only be understood if you actually lived when those games were made and Lucas Arts improved on their gameplay mechanics a lot. Even Monkey Island could be stripped of things like unnecessary map walking. We should welcome a new generation being able to put the best of what was into a modern context.

So keep in mind this is the debut of a start up and though Stuck in Attic include references and of course draw inspiration from those classics, they deserve to build upon this. What I'm so grateful for is they don't just try to cash in on regurgitating retro triggers. Instead with Gibbous they present themselves as dedicated genre connoisseurs with a mind of their own.

Having to face the usual problem of finishing a story, they even manage to implement a brain teaser referencing the linearity of Point'n'click gameplay and shining like that could be a chance to once elevate to the writing genius of a Ron Gilbert. Until then Gibbous is a brilliant show off what Stuck in Attic are capable of creating, a wholesome experience you would expect from a professional studio. Hopefully this is the first in a long line of future highlights to come.

В целом нормально, хотя и не без недостатков.

Основной сюжет со всеми этими Искателями, Мясником и прочим — так себе. Слишком серьёзный, а главное, что ответов в итоге всё равно не дадут: только приголливудченную концовку и жирный намёк на сиквел.

Загадки логичные и довольно простые (хотя мне как раз, я тупой), но в конце (шифр в лаборатории Мясника и вся последняя глава) становятся нудными.

Зато всё остальное: визуальный стиль, озвучка и шутеечки — очень хорошо. Кошка подъёбывает не часто, но в тему. Девочка Писцилла и Отис — вообще золото. Прочие статисты не раздражают. Главный герой — Баз — скучноват. Но второй главный герой Don R Ketype — клёвый и живой, хотя и архетип, как видно по каламбуру в имени.

P. S. Во всех рецензиях упоминают промтовский перевод на русский, и он там действительно настолько плохой. Но это поправили и сейчас перевод нормальный, не машинный.

ïa ïa Cthulhu-miau
Gibbous es una aventura gráfica creada por Stuck In Attic, un estudio independiente, afincado en Transilvania. El juego nos traslada a los mundos de Lovecraft de una manera colorida, humorística y para toda la familia. Un viaje por Darkham, Transilvania, Paris, Fismuth…
En busca de respuestas y sectas para parar el fin del mundo y… Bueno, devolver a Kittie sus maullidos. (Algunos nombres de los lugares y personajes, son modificados de los relatos del propio HP Lovecraft, solo hay que fijarse un pelín)
El juego avanzará poco a poco durante 7 capítulos,(unas 10h) cambiando entre 2 personajes manejables: Buzz y Ketype. Con cientos de diálogos, escenarios y canciones. (Si lo jugáis en Español, no dejéis pasar la parte del castillo de Transilvania)
Nos encontramos ante un triple AAA camuflado de Indie, que pasa desapercibido y que se financió en KickStarter, con un doblaje excepcional, sobre todo su parte por Transilvania y el rumano. Dibujado totalmente a mano, con unos gráficos espectaculares y detallados, con cientos de cosas y personajes, con los que interactuar en cada escenario.
Los personajes tienen cada uno su historia bien elaborada, no son para nada planos, tienen carísima y personalidades propias. Es alucinante que cada personaje tenga una voz diferente; son más de 70 los que interactuaran con nuestros protagonistas.

Los puzles, en cambio, flojean, son disparatados como en las clásicas de Lucas, de combinar en el inventario objetos imposibles, pero son poco destacables, excepto en su parte final, que uno de ellos es bastante alocado y con lógica cero.


El juego lo jugué en directo, pero los tenéis resubidos en mi canal de YouTube y Destacados en el propio Twitch
También tened presente que en algunos de sus escenarios tiene el conocido mal como Pixel Hunting y pillar el objeto o simplemente salir de esa escena nos parecerá imposible. Por suerte tenemos la tecla espacio para darnos una ayudita.

El juego es altamente recomendable para fans de Lovecraft y para jóvenes que quieran indicarse en ese mundo de niebla y primigenios sin pasar miedo como en Call of Cthulhu. O en las aventuras gráficas y alejarse un poco del ABC clásico. El juego mantiene al jugador pegado a la pantalla de lo entretenido y fluido que es y a mí me dio pena que se terminara, por el buen rato que me hizo pasar.

Reseña completa en mi blog: https://lamazmorritacasioscura.wordpress.com/2021/01/28/jugando-a-gibbous-a-cthulhu-adventure