Harry Potter and the Order of the Phoenix

Harry Potter and the Order of the Phoenix

released on Jun 25, 2007

Harry Potter and the Order of the Phoenix

released on Jun 25, 2007

In both the Nintendo DS and GBA versions, the player can walk around Hogwarts in almost 3D pre-rendered backgrounds, like in the first Resident Evil games. The gameplay consists in various minigames, which you play either by pressing buttons on the right timing or by doing different kinds of moves with your stylus on the touch-screen.


Also in series

Harry Potter and the Half-Blood Prince
Harry Potter and the Half-Blood Prince
Harry Potter Interactive DVD Game: Hogwarts Challenge
Harry Potter Interactive DVD Game: Hogwarts Challenge
Harry Potter and the Order of the Phoenix
Harry Potter and the Order of the Phoenix
Harry Potter and the Goblet of Fire
Harry Potter and the Goblet of Fire
Harry Potter and the Prisoner of Azkaban
Harry Potter and the Prisoner of Azkaban

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played the ds version and well this is basically like a fetch quest simulator which the main game of order of the phoenix kinda was as well but this one is like using "assets" from the main game and by assets i mean I am pretty sure this is mostly screenshots used as pre-rendered backgrounds 💀

Eis aqui a versão de nintendo DS, cuja a melhor qualidade é o minigame de quabribol, que é literalmente o jogo da copa quadribol que foi lançado pra tudo que é plataforma da época. E nesse caso, é um port da versão de GBA

This game is better than Goblet of Fire on DS but worse than the Deathly Hallows Part 1 (2010 ) and Part 2 (2011) on DS. The controls are mediocre, the graphics are mediocre. Basically everything is mediocre with this game, even its length. Do not get this game unless you mind a short length and boring game play that isn't as good as the Wii version or the other home console versions for that matter.

1/10 - GBA version

The second 1/10 for Order of the Phoenix. While this game isn't as infuriating as the PSP version, the controls work, but everything is simplified just too much. The graphics look like an indie horror game. The spellcasting is reduced to a tiny, bad minigame in the top right of the already small screen. The other minigames are simpler than any other version. There is no way to check your objective sometimes, so walking can take too long if you aren't fully aware of what is needed from you. Dueling and training, which was technically cool, is just reduced to spamming fully upgraded Rictusempra, which will one/two-shot most enemies.

A lesser version of an already somewhat poor DS version. Trying to squeeze any and all money from owners of a dying console in 2007.

This review contains spoilers

DS - 4/10

The DS titles trades the focus on the exploration aspect of the console version for the minigame focus. While in the main release of the game the reconstruction of Hogwarts is the biggest selling point, with gameplay being only provided in short bursts, here the minigames provide for more actual game to be played.

Admittedly, the idea of retelling the story of Order of the Phoenix through a minigame collection with Hogwarts serving as a hub is certainly bizzare, but I do actually prefer it over the DVD-menu-like approach of the other titles. The minigames are largely enjoyable and properly spaced out.

It is interrupted by running through the halls of the aforementioned Hogwarts "hub", often expedited by teleporting. Sometimes you'll find objects along the way that you need to cast a spell on, which is obviously performed with a stylus. There is some charm in drawing spell shapes, only to perform another minigame to complete the cast. The other minigames can be found in the common room, where you "spawn" after every bit of running around. There's even Quidditch, which was lacking from any other version, and it works really well as far as Quidditch minigames go.

There's also combat. You beat the shit out of Malfoy every 10 minutes in this game, I swear. It's a turn-based affair, which actually makes it so that you have to turn the screen horizontally to see what's going on. It's solid, there's even a progression system where you level your spells and stats during the secret meetings, but it does get much more tedious than any other element, due to the turn-based nature not mixing well with a very lackluster level of strategy required to win any encounter, as well as every spell being cast the same way until you run out of "mana" and have to draw a symbol instead.

I was very worried the game would overstay its welcome the moment I realized that I played all the minigames when I reached the halfway point of the other games, but this version has a much different pacing to it. Not only does it cut out a large amount of it after Umbridge becomes headmaster, but adds a lot more before that. The reasoning for doing stuff gets pretty nonsensical, like the one time students get sick on the grand staircase and you cannot walk past them, but no activity is ever particularly long.

It is a repetitive and relatively unimpressive minigame collection, but it does a far better job utilizing the system than the other Harry Potter games on the DS do. It has genuinely good moments, such as actually taking the actual O.W.L.s or Quidditch, but also some very poor setpieces, such as the entire final section.