Haunted PS1 Demo Disc 2021

Haunted PS1 Demo Disc 2021

released on Mar 25, 2021

Haunted PS1 Demo Disc 2021

released on Mar 25, 2021

25 low-fi and horror game demos all in one immersive 3D launcher Admission is free! Visit now and you might even leave alive... Twenty five horrifying games... - [ECHOSTASIS] - Agony of a Dying MMO - An Outcry - Apolysis - Chasing Static - Fiend's Isle - Ghastly Goodies - JANITOR BLEEDS - Lorn's Lure - Loveland - Mummy Sandbox - Pathogen-X - Peeb Adventures - Protagoras Bleeds - Risu - Still Ridge - That Which Gave Chase - The Chameleon - The Drowning Machine - The Heilwald Loophole - The Lunar Effect - The Salt Order - tmOD - Toree 3D - 散歩 - Walk


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This one didn't click with me like the previous one. In any case, it is worth celebrating the hub and the initiative itself.

Much like the 2020 demo disc, this is certainly a mixed bag, but I believe this collection was more consistent than the year prior. I also absolutely adore the hub style as opposed to the standard 2020 menu.

Lowlights:
- That Which Gave Chase; not dislikeable, just much more disjointed and less full than the other demos. Was actually still very interesting.
- Walk; Love the style and concept, but the gameplay got annoying fast, especially with every aspect of the environment being incredibly vague for gameplay.
- Apolysis; Definitely an eye-catching art style, but is more of an unanswerable exploration than a more typical narrative or gameplay structure, which usually puts me off.
- Agony of a Dying MMO; Great concept, was not expecting it to centre around the more deviant-ish internet communities though and once it did it lost my interest. Also the undirected navigation and occasional unwarned teleportation are not very enjoyable.
- Still Ridge; It's a janky P.T. clone with a vaguely different story. Like, this is not a P.T. rip-off, it is literally almost every concept in P.T. with a slight twinge, down to the architecture and puzzle structure. All topped with comically executed animations and a baffling ending.

Highlights:
- Ghastly Goodies: Cute, fun, campy, and stylish candy collection game with nice environmental puzzling. Can't stress my fondness of the art style enough.
- The Lunar Effect: Overall a very interesting 30 minute adventure with great puzzle diversity and pretty graphics, just make sure to head straight for the dumbwaiter at the end.
- Mummy Sandbox: Holy shit
- Janitor Bleeds: Terrifying mix of tense gameplay elements all under an incredibly amusing anomaly, however I'm pretty sure the janitor never actually bled.
- Protagoras Bleeds: The first demo I played also ended up being my favourite! The characters, environments, horror visuals, everything was so intriguing and enjoyable, even though I am unsure why there are not one but two demos with the title "___ Bleeds".

Some cool stuff in there, some of them didn't fit the vibe as well as last year though.

The Good Ones:
-Agony of a Dying MMO: its uhh, an experience
-An Outcry: intriguing, cool characters
-Pathogen X: gameplay feels fun, I don't particularly like arcade modes so that was kind of lame, but I could see a story mode being pog
-Risu: dope
-That Which Gave Chase: fucking cool, amazing hard cuts
-Toree3D: played it fully before the demo disk, dope game
-Loveland: also intriguing
Meh:
-Peeb: it has potential
-Fiend's Isle: kind of butt to play, but gotta love first person ps1 games
-Protagoras Bleeds/The Lunar Effect: could be cool but the tank controls without ANY modernization kills them for me
-散歩 - Walk: amazing aesthetic, annoying to play

This review is highly biased, because rather than the game design or the actual demos included within the disc, I abide for this initiative as a whole and the way it is presented:

The fact that this game's lobby is structured as a museum, and that to access each game you have to go through some sort of mini-interactive exposition cabinet is a strong sign of confidence in the still nebulous nature of the final state of these games.

The fact that they think they can evoke a smile from the viewer, a smile that comes only from witnessing a life sized tribute to one of your favorite games, is confidence that the scenes from these games will turn iconic as months go by; regardless of how uninspired some seem to be in their actual state.

This museum dares to give all small projects here featured equal chance to shine and gauge audience, while still allowing for small self-contained games in the most amusing way possible: as secret stands one has to find and puzzle around to access within the confines of this museum.

For all this, I think the demo disc: both as an initiative, as a networking experience, and an encouraging tribute for thriving small devs, is perfect.