Hob: The Definitive Edition

Hob: The Definitive Edition

released on Apr 04, 2019

Hob: The Definitive Edition

released on Apr 04, 2019

An expanded game of Hob

Hob: The Definitive Edition is an artfully crafted single-player adventure which sends gamers on a mysterious, breathtaking journey through the ruins of a lost civilization, where they will encounter strange creatures and unlock satisfying puzzles hidden throughout the world. The team at Panic Button has developed a version of the game for Nintendo Switch that provides adventurers with brand new ways to unravel the mysteries of Hob. This includes added camera controls, improvements to the game’s UI, a variety of quality-of-life improvements and new features only possible on the Nintendo Switch system, including HD rumble and touch screen functionality.


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Купил на распродаже потому что игра мне напомнила Hyper Light Drifter и в целом они и правда похожи, но лучше бы я наверное HLD прошёл ещё раз. В Hob я постоянно застревал в текстурах, проваливался в них же и эта игра ещё умудрилась однажды вылететь, такое у меня конечно случилось впервые на свиче. Платформинг это отдельная боль, чаще падал чем до куда-то допрыгивал. Но на свои 11 часов она меня затянула, что я даже большую часть всех предметов собрал.

This review contains spoilers

I bought this game cause I got confused on another game called “Hoa” and I was like wow this is the game so I played it back in the day. It’s a Zelda like where everything is cryptic and top down and you get lost and eventually you just dropped the game. I dropped it and moved on and recently wanted to finish what I started so I did. And oh my goodness…
The story of the game is about this robot thing and there’s purple goop and you gotta find these little wooden creatures and sing and stuff and they counter act this goop and you become friends with a robot and idk what is going on. I restarted this game and I was back at wondering what I’m supposed to do and eventually I realized it was the purple goop.
The gameplay is interesting, tries to be cool cause you got a sword and a fist and you running around and solving these puzzles, draining valves and punching things. I managed to finally figure out what to do but at the same time I felt like nothing happened. The ending, I accidentally chose going with the queen, I ain’t even know there was a choice. The ending boss was wack cause I was beefed up and had super duper upgrades so yeah.

10h
9 HEALTH BARS & 3 ENERGY BARS
15 HALF CIRCLES THINGS
2 1/2 SWORD UPGRADES
4 CIRCLES
7 BIRD THINGS IDK
50 MEMORIES
WARP THROUGH / DISRUPT, PUNCH UPGRADE, SWORD COMBO, SHIELD, RESTORATION AND MY FAV DODGE ROLL

this game was very quiet and awkward idk

Everything's kind of simplistic (the combat in particular is undercooked and even on Easy Mode it's really hard, just because of how the systems work) but, man, the way this world clockworks out of the ground when you solve a puzzle is so crunchy and satisfying.

Environmental storytelling when done well can sometimes draw you into the world more than something more explicit. Other times though you're just left running around clueless as to what is happening and why, with no impetus for the journey you're on, and just like how your protagonist takes in many of the vistas across the world, this is firmly the end of the scale where Hob sits.

As pretty as the forests, lakes and vistas I explored could be, the game did nothing to try and intrigue me, or scatter even the most minuscule of breadcrumbs to be able to learn more. And perhaps this wouldn't have mattered so much if I was engaged in another aspect of the game but sadly that wasn't to be either. The combat was laborious (and ultimately pretty pointless as you can roll past nearly every enemy encounter with no consequences) and the platforming sections were severely 'okay' but I guess it was the world itself that disappointed me the most.

Yes it can be green and lush at points but there were very few areas that stood out and so the requisite backtracking sections involved a lot of map checking, as each part of the scenery blended into one another. And all this was not helped by an atmospheric soundtrack which seemingly just repeated the same 1-2 minute loop, including one part of the map where you're subjected to an obvious and sudden stop in the background music that completely throws you out of the experience. It probably didn't help that the framerate can absolutely chug on Switch - I'm usually not that fussed by FPS but it was distractingly bad in certain areas and during some cutscenes.

I take no pleasure in being harsh with the game - I really wanted to like it, and probably against my better will and judgement kept playing in the vague hope that it might get better - but in retrospect I feel like my time with it was just wasted.