Kingdom Rush Origins

Kingdom Rush Origins

released on Nov 07, 2014

Kingdom Rush Origins

released on Nov 07, 2014

The third installment in the popular tower defense series Kingdom Rush.


Also in series

Legends of Kingdom Rush
Legends of Kingdom Rush
Kingdom Rush Vengeance
Kingdom Rush Vengeance
Kingdom Rush Frontiers
Kingdom Rush Frontiers
Kingdom Rush HD
Kingdom Rush HD
Kingdom Rush
Kingdom Rush

Released on

Genres


More Info on IGDB


Reviews View More

Cenários e fases novos bonitos. Gostei das "novas" torres, mecânicas e inimigos novos bons. Sólido.

Great game, much like Frontiers, but improves a bit on the core gameplay. The progression now feels much faster and you unlock tower upgrades within the first few levels, which is a great change.
Also the inclusion of hero abilities was really cool, since it added more control over them. Everything just feels more balanced.

One thing that I missed from Frontiers was the boss battles. There was a few before the last boss, but they felt more like normal enemies just scaled up.

If you enjoyed the previous Kingdom Rush games, you'll feel right at home with this one.

A quality IOS tower-defense game experience. A perfect game to pass time on your iPhone or iPad when you need one. The games are quick, short, fun, and mentally-stimulating.

This review contains spoilers

yet another banger from Ironhide studio

It's surprising how the quality is still great after 3 games. New towers, new heroes, new mechanics, new enemies

In comparasing with frontiers:
1) Towers are more interesting overall. There are issues with resistance balance which makes some of the towers kinda useless, but overall the towers are pretty fun and the abilities are mostly okay(fuck druids tho).

Barrackas are insanely cool tho. Assassins were cool, but damn, these ones are flashy and fun
2) Heroes are also more balanced and better. With the introduction of the hero ultimate now you have even more options on how to handle the situation. Also, the heroes are more or less balanced, I felt like I could pick different heroes and still win without a problem

3) New enemies mechanics are pretty fun. It's awesome that they keep making new mechanics that fit the game

4) New stages and overall aesthics are pretty cool. Quite a shift but feels more "fantasy-ish"


Now the bads:
Magic resistance is insane here. It's just more beneficial to spam Aracne Archers on every stage, cuz you can penetrate physical armor quite well, but not the magic. That kinda makes magic towers obsolete, especially on some of the levels. Also, artillery sucks in this game so there are even more reasons to spam archers.

overall game is incredible. I love kingdom rush, every one of them deserves love

The reliable same-old tower defense model that the original Kingdom Rush nailed is present here, as it was in the first sequel Frontiers, but something's amiss. I can remember each tower type and upgrade tree from the first two games, but I can't impromptu recall ANY of them from Origins – somehow the third entry fails to be memorable. Additionally the formula is growing stale – despite the high level of polish, the Kingdom Rush series always specifies predetermined plots for tower construction, limiting the player creativity and ingenuity required in older games like Desktop Tower Defense.