Kirby: Canvas Curse

Kirby: Canvas Curse

released on Mar 24, 2005

Kirby: Canvas Curse

released on Mar 24, 2005

Your DS stylus has been infused with the power to paint! When Kirby gets turned into a ball by an evil witch, your hand-drawn rainbow paths become the only way he can find power-ups and reach the gates of each world. Draw loops to make him speed up, make ramps to jump danger, and draw walls to block laser beams and cannon blasts as you explore seven worlds packed with adventure! Get in touch: Stun enemies, break blocks, and much more - all with a touch of the stylus! Be a copycat: Tap Kirby to dash into enemies and copy their abilities. Eleven abilities in all! So many modes: Try timed challenges, take on bosses, or play simple but fun mini-games!


Also in series

Kirby Mass Attack
Kirby Mass Attack
Kirby's Epic Yarn
Kirby's Epic Yarn
Kirby: Squeak Squad
Kirby: Squeak Squad
Kirby & the Amazing Mirror
Kirby & the Amazing Mirror
Kirby Slide
Kirby Slide

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More Info on IGDB


Reviews View More

my sweet, my only, my beloved <3

I played through like half of it. Not really my thing but the graphics were cool and it's a unique concept for a Kirby game I can see people liking it. But if feels like a game to play on the OG DS

This game has a really cool and interesting gimmick in the way you move kirby, which leads to a really enjoyable experience in some levels, but overall the game doesn't know what to do with itself. Many levels seem created to not let you have fun with the paintbrush system via strict design such as very linear and narrow paths and the game tends to get tedious (a good example but sadly not even close to the only one: the water levels. Also why are there so many). The abilities are hit or miss, with baloon, needle and burning in particular standing out as some of the best parts in the entire game and are severely underused , while the others are pretty meddling. The bosses try to take different approaches to stylus control but it never really works, and the minibosses all feel like a joke instead of genuine challenges.
Overall you could probably make a very fun game using this game's basic systems, but what we have right now doesn't even come close to its fullest potential.

This review contains spoilers

As this is one of the last Kirby games I had never played, I went into Canvas Curse unsure if I would end up 100 percenting it as I had seen one of the requirements was beating all of the levels 5 TIMES! However, I ended up doing it mostly because once I got into the groove of it I found the game to get simpler and more comfortable and could easily finish all levels in around an hour after getting all the medals.

Despite this, I would still say this is one of the most challenging Kirby Games to complete for one medal alone.... Paint Panic level 3, as someone who came off of 100%ing Merry Magoland without too much trouble I can say getting an A in this mini-game was one of the hardest things I've done in any Kirby game. Eventually, with over 2-3 hrs of practice, I finally got the medal and ended my time with Canvas Curse on a mostly positive note.

While I don't love the OST of the game as it is mostly all remixes that I don't prefer over the original songs I found most of the levels to be solid with the obvious exceptions of the water levels which pains me to see as a water level defender in most games. I can see this game not clicking with everyone and I think Rainbow Curse is a better overall game but I still found myself addicted to completing this game whenever I had spare time.

Solid game using the DS's touch screen for all it's worth

This game is so cute! I prefer the Kirby platformers though.