Koumajou Densetsu: Scarlet Symphony

Koumajou Densetsu: Scarlet Symphony

released on Aug 16, 2009

Koumajou Densetsu: Scarlet Symphony

released on Aug 16, 2009

A Touhou game with Castlevania-esque elements.


Also in series

Koumajou Remilia: Scarlet Symphony
Koumajou Remilia: Scarlet Symphony
Koumajou Remilia Ⅱ: Stranger's Requiem
Koumajou Remilia Ⅱ: Stranger's Requiem

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Reviews View More

incredible artwork (both the pixel art and the castlevania inspired one) and music, the gameplay feels boring tho

Beat in an hour, stages are pointless and the game might as well be a boss rush but the bosses are jokes too since you can out damage them with Cirno with no effort. The decision to give the players 20 lives for every single level also ruins any form of challenge. Music is the obvious highlight

You know you're in for a marvelous kusoge when there are 3 contrasting artstyles and they all look stolen.

The visuals and soundtrack are great, but the gameplay is... pretty bad to say the least. There's a combination of everything being too fast and too large at the same time, the movement feels like an awkward middle ground between classic castlevania and igavania movement, and there's basically no feedback on hitting enemies and getting hit by enemies.

Just pretend that this game doesn't exist and play the sequel instead, which fixes all the issues I mentioned and more.

El mejor ejemplo de cómo, aportando un pequeño giro a la fórmula castlevania, se puede conseguir algo fresco a la vez que familiar. Y lo cierto es que los bullet hells no están tan lejos de los Cv como puedan parecer. Al final estos últimos siempre han ido de esquivar proyectiles con trayectorias extrañas al tiempo que atacas en horizontal.