Kyatto Ninden Teyandee

Kyatto Ninden Teyandee

released on Jul 19, 1991
by Tecmo

Kyatto Ninden Teyandee

released on Jul 19, 1991
by Tecmo

Players take the role of the three main cats and otasuke (rescue team) members, who can be switched to at any time and have special abilities to progress through the game. The game features most of the characters in the series as well as an additional villain, a mysterious scientist named Dr. Purple (Dr. パープ).


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Kaç kere bitirdiğimi hatırlamıyorum. Famicomdaki favori oyunlarımdan biri. Bölümler tek düze olsa da oynanabilir her karakterin farklı uzmanlıklarının olması hoş bir detay. Bölümler özenle hazırlanmış, hele de arkaplanlar çok hoş görünüyor. Ara sahneler keyifli. İçinde bulunduğu platform için bu kadar detaylı ara sahneleri sadece ninja gaiden'de görmüştüm onda da iki üç paneldi maksimum. Bunda ise dijital roman hazırlar gibi hazırlanmış. Diyaloglar aşırı sığ olsa da hemen bölüm bitse de ara sahne izlesem diyordum. Görsel yaklaşımıyla famicom'un unutulan efsanelerinden.

First up: there's a translation patch out for this. It's not necessary by any means, but if you want dad jokes and bad puns, then step right up. Personally, I didn't use it. I know Samurai Pizza Cats from when I was a kid. Knew it, hated it. It was loud, obnoxious, and I had aged well out of its demographic by the time it made its way over to the west. Thankfully, none of that matters here. There's no critical dialogue, hints, anything of that sort. You can ignore the window dressing as much as you like.

Here's what you get: a simple, easygoing platformer. Pick your main cat each level, swap to the supplementary ones to overcome specific obstacles. The mechanics are straightforward, easy to guess if you have any literacy from this genre and era. Stages are colorful and branching, bosses are easy, music is actually pretty good.

Easy, though, is the keyword here. You can comfortably make it to the final stage without dying, although the final boss is likely to take a life or two off you due to an unintuitive mechanic. Worth noting this game suffers the usual licensed platformer issue of running out of gas toward the end. Shorter stages, fewer paths, recycled (although reskinned) enemies. Still: fun, worthwhile, easily crushed in a single sitting.

Eighth GOTW finished for 2024. I had a lot more fun with this one than I thought I would. While I don't have any nostalgia or previous knowledge of the Samurai Pizza Cats animated series tie-in, I still mostly enjoyed this little platformer. Switching out characters on the fly to overcome obstacles was fun, and the difficulty didn't feel as harsh as many NES-era games love to be. Platforming controls felt pretty good for the most part, but too many times I accidentally ran while moving left and right and used several special moves while climbing up platforms due to the use of the D-Pad for additional move sets. There felt like just a tad too many levels as well, as by the end it felt like it overstayed its welcome a bit. Still a fun and cute platformer that I'm glad I tried out!

I never even knew about the show before this game and while I can appreciate that the game was certainly made to cater the fans of that show, I really didn't feel a strong connection here. At least the developers clearly knew what they were doing and instead of doing a quick tie-in game with zero effort, they actually made a serviceable platformer.

The gimmick of this game is switching out the character you're playing as to help you clear obstacles. In the end it didn't have that big of an impact to the game, the only places I actually swapped out were when a boulder or dirt was blocking my path. As a platformer, the game starts out slow and easy, but the difficulty keeps ramping up steadily. However, I never got the feeling that game was being unfair and even the trickier spots could be cleared with skill and careful maneuvering.

While the controls are generally solid, there manages to be couple hiccups. Dashing felt really awkward at times and most of the times it happened by accident since the timing to press the d-pad twice is pretty generous. Also I had to be really careful attacking an enemy when I came off ladders since it's easy to press the attack button while still holding the up button, which activates the special attack. However, outside of these little gripes, moving and mechanics felt really solid and satisfying.

If you happen to have been a fan of this show, you should definitely give it a go. For the rest, it's just an okay platformer.

I had this game when I was a child but it was on Japanese, so I had no idea about many aspects of it. Now, I can play it on emulator, and game is pretty awesome. There's a plot, and each level ends with a small cartoon. The jokes are childish but cute. The game is pretty easy, except for the last levels that are pretty challenging. It's 4/5 from me.

Game Review - originally written by Spinner 8

People who watch the show should love this game. For everyone else, though, it’s just a platform game. It ain’t bad, but nothing to drool about. You have five different cats, and can switch them out at any time, and I can only assume that they do different things. One of them breaks rocks, that’s all I can figure out. It’s all very nice and colorful and the control is pretty good, so have fun with it. Oh, and there’s a hell of a lot of storyline in this game for a boring ol’ platformer.