Mad Panic Coaster

Mad Panic Coaster

released on Nov 20, 1997

Mad Panic Coaster

released on Nov 20, 1997

The game was published by Hakuhodo in 1997, an advertising agency in Japan whose only other game is the RPG Himikoden: Renge. The developer of this game is unknown, as the only company shown before the intro screen is Hakuhodo. However, given that Himikogen: Renge was developed by Chime Corporation, it is unlikely that Hakuhodo actually developed Mad Panic Coaster. In Mad Panic Coaster, you control a boy and a girl (perhaps a brother and sister?) as they sit in a roller coaster car and go through 15 hellish roller coasters. How these roller coasters even got past safety testing is unknown, as they don't have any rails or barriers of any sort. It's up to you to steer the roller coaster car using the d-pad to make sure it stays on the track. The roller coasters also have various monsters, traps, and jumps to avoid. To do this, you use X to jump. Hitting Square will make the girl throw some sort of yellow ball projectile that explodes at a long range, while hitting Circle will make the boy throw that same type of projectile at a shorter range. Falling off the track or getting hit by something will cost you health, and once you run out, you must start the level all over again. Once you make three laps around the track, a rainbow with the words "lucky" form around you as they come to a stop, and you move on to the next level. Every three roller coasters, a boss will be fought after completing the third lap. This boss is similar to the regular enemies, except that they take many more hits to kill. To defeat them, you has to either throw enough projectiles at them or survive another three laps.


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a fun mix of absolute anxiety inducing chaos mixed with a hint of horny and a dash of racism

Did the twitchy hyperactivity of Neon White feel a little lethargic to you? Were you just wishing Pizza Tower were a bit faster?

Enter Mad Panic Coaster - one of the twitchiest most hyperactive games of all time. You play as a pair of kids holding on for dear life on fifteen relentless roller coasters, filled with bizarre monsters, track hazards, and hairpin turns. The controls are simple, one button to jump and two buttons to throw a bomb thing (one short and one long), you move left and right to balance on these twitchy breakneck speed tracks and avoid obstacles. The simplicity of the controls work great for the speed of this thing, it ends up feeling very arcade-like - you have five pips of health and if you run out you have to start the track from the beginning.

Backing all of this is a great frenetic blend of instrumental thrash metal, punk, and ska. I loved the vibe it brought, between the intense soundtrack and some fantastic 2D - 3D sprite work. Like look at these sprites, they're so aggressive, weird, and punk rock.

What a mysterious, cool game. It was never released in the US but all the menus are in english making it an easy import to play. Obviously physical version prices will be steep but worth a try on an emulator if you're a speed freak looking for a brief one hour, arcadey distraction.

playing this game is like getting violently kicked in all the senses, and in all the right ways baby. The point of the game is to survive a rollercoaster of death going at a trillion billion miles per hour while loud grungy guitars blare off. The speed of this game makes F-zero GX look like mfin garfield kart, and honestly that speed plus the difficulty of the tracks actually genuinely replicates the feeling of holding on for dear life in a rollercoaster. Also the final boss is basically mario so yeah banger game. Truly one of the games of all time.

This arcade-style roller coaster thrill ride, published in 1997 by Japanese ad agency Hakuhodo for the Playstation, is deliriously dumb in the smartest ways; a stunning landmark in adrenaline and digital speed, a sustained “oh my god” stuffed into the throat. With a viscous difficulty to match its high energy punk and ska soundtrack from genre legend Ken Yokoyama, the game pushes away from realism and fully embraces its own rebelliously silly aesthetic, capturing the thrills and stupid fun of a roller coaster better than anything else I’ve ever seen.

A "play for 10 minutes a day" masterpiece.

More thoughts here!: https://baxtersmono.medium.com/mad-panic-coaster-speed-thrills-and-the-joys-of-anxiety-28ebf25d7329

Challenging as hell but in the best way possible where it's more addicting than frustrating.
Visually really cool and the music kicks ass