Medal of Honor: Rising Sun

Medal of Honor: Rising Sun

released on Nov 11, 2003

Medal of Honor: Rising Sun

released on Nov 11, 2003

First-person shooter set in the Pacific theatre of WWII, beginning with the attack on Pearl Harbor and moving through the campaign with you playing as a young recruit chosen for various historical missions such as the raid on Guadalcanal. The game also makes efforts to educate players in WWII history and conditions, with period stock footage and images, and unlockable interviews with Pacific veterans.


Also in series

Medal of Honor: European Assault
Medal of Honor: European Assault
Medal of Honor: Pacific Assault
Medal of Honor: Pacific Assault
Medal of Honor: Infiltrator
Medal of Honor: Infiltrator
Medal of Honor: Allied Assault - Breakthrough
Medal of Honor: Allied Assault - Breakthrough
Medal of Honor: Allied Assault - Spearhead
Medal of Honor: Allied Assault - Spearhead

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Medal of Honor: Rising Sun is a decent FPS even if it does show many of the cracks in game development at the time. This is especially apparent when looking at the game as its graphics are so very polygonal with every face being uncanny almost to a point of comedy. The AI on display here isn't particularly intelligent either especially when it comes to grenades as enemies don't recognize when such is lobbed at them. I can't comment much on the realism in this game for a variety of reasons chief among them being that I wasn't alive during World War II and that I am not particularly a war historian but I do feel like this game tries to make some genuine attempts at trying to provide the Pacific Theatre experience with the weaponry and unlockable interviews.
This game isn't really that long nor hard; there are 8 missions with 3.5 of these missions sharing roughly the same jungle backdrop I would say two in particular stick out to me without bias: Singapore Sling, the closest thing to a stealth mission in the game & Supercarrier Sabotage, the climax. Even including the three sets of collectables there's still not alot going on in this game. Playing on normal difficulty, I think this game is pretty generous with the amount of health pickups either lying around or dropped by others that practically make health in this game a non-issue. There were only two parts in this game where I faced a genuine problem and had to think somewhat strategically to get through. Difficulty also ties into another aspect of this game I'm mixed about, those being the weapon quirks. In particular, for some reason the weapon melee in this game insta-kills enemies whenever utilized, it's both satisfying and comical to barge through an entire group of enemy soldiers with nothing but the butt of a gun, despite this however unless aiming directly for the head most guns need 3-5 shots to take down an opponent.
Admittedly, since this was the first game I have memory of playing, I am most likely very biased toward it. but overall unless you have an avid interest in the Pacific Theatre, I don't think there is much here that makes it stand out from other schüt games.

le jeu qui m'a introduit au fps et qui m'a toujours autant fait rêvé

Rising Sun, like most other MoH games, is a heroic portrayal of the finest soldiers the WW2-era Allies has to offer. It kicks off with a bombastic but respectful set piece recreation of the Pearl Harbor incident, letting you experience the frantic chaos that occured, while giving you just a tiny sample of the horror and trauma. From there on, it slowly sets up a tale of a skilled soldier selected to thwart a Japanese secret plan, but not before showing you what its like to fight in some of the most pivotal battles of the eastern theatre as a regular joe.

There's a good balance between well known epic battles and the more fantastical infiltration missions, and there's a lot of cool settings to shoot your way through, like the night time Singapore harbor-city (my personal highlight, I can't stress how cool it is to see this era of urban Asia being realized). But I have to admit that there seems to be a slight lack of polish or some sort of lackluster design. There's a handful times where I was confused about what to do or where to go, particularly in the jungle themed levels. There are also some visually ugly sections, where it seems like the models or textures are a bit distracting in their relative downgrade. It's not dangerously frequent, but it happens enough times to worth talking about.

Gunplay-wise it's pretty decent. Usually the game won't just throw a ton of enemies at you at once (except in the last level, which is my least favorite level gameplay-wise), and the restrain is appreciated, especially since there's a good amount of enemies hiding in the trees or in some hidden pothole. The selection of weapons feel somewhat limiting, there's a lot of weapons that are only available in some levels, which adds a bit to the repetitiveness. But I always liked how exaggerated the enemy animations are when you shoot or kill them. It's a part of older MoH games that I'm most fond of, not only because they're fun to watch but also because it supports the "epic but cheesy war film" vibe of the game.

Another part of the presentation that supports the vibe is the orchestral soundtrack. It's a classic war film orchestra through and through, it never fails to support whatever scenario you're in. It's at least enough to balance out the awkwardly timed and animated set pieces, or the previously mentioned flaws in the level design.

Rising Sun can be uneven and rough at times, but there's still a lot to enjoy in its dramatic war tale, especially if you're fond of the exoticness of 1940s Asia.

Medal Of Honor Soleil Levant. J'me suis dit "hey c'est un nouveau MoH, En Première Ligne c'était vachement cool donc celui-là ça doit être pareil !"

Et c'est ainsi que j'appris le principe de capitalisation sur le nom d'un jeu au détriment de sa qualité à 15 ans.

C'était pas ouf (sorti de Pearl Harbor qui était assez impressionnant) mais en plus la fin tu sens que c'est inachevé, qu'un second épisode était prévu mais finalement annulé suite aux retours.

Un beau gâchis (et la licence prendra cher pendant des années d'ailleurs).